Unseen 64 was given the great opportunity to talk to Nick Bruty President and Co-Founder of Planetmoon Studios. This article will be focusing on his time spent with Shiny Entertainment working on Earthworm Jim 1 and 2.
>> Read the full article!
The issue we face most in our archiving is the lack of information that is given to the public about what happens to their favorite series, so many stories left untold so to speak. The most we ever get are early demonstrations, as security today on what gets left behind is much stricter than that [...]
Another short video article, this one explores the cancelled Flash game. Love making these videos, I’ll keep ‘em coming on a semi-regular basis. Enjoy!
In this edition of Unseen64, I talk about the cancelled Xbox 360 and PS3 game, Dirty Harry. Enjoy!
A new, short video article about the Jet Set Radio game for Wii that never made it into development. Exciting stuff. We’d be playing it now if it wasn’t for the masterminds of a certain publisher. Crumbs.
This new U64 Video Article examines the prototype of the cancelled Sonic satAM video game. Enjoy!
In this U64 Video Article, I comment on the evolution of Halo: Combat Evolved, primarily the third person prototype. Enjoy! You can check the Halo – Beta page for more early screens and videos.
LiamRproductions’ newest U64 video article. This one is about Kid Kirby for SNES!
A new video article from LiamRproductions, this one focuses on Mario’s Wacky Worlds, the cancelled platform that was in development for the Philips CDI! For more screens and videos about this prototype, you can check the Mario’s Wacky Worlds page in the U64 Archive.
Thanks to Liam for the video!
LiamRproductions has recorded a video-article in which he talks about the development of Kid Icarus Wii, a prototype that was in the work at Factor 5. It’s still unknown if the project will ever be finished or not, but it seems that after the closure of the american studios, F5 are still working on some [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.