Alan wake was developed by Remedy Entertainment (creators of the Max Payne series) and published for the Xbox 360. Originally, the game was planned to be released on all next-gen platforms, but later it was announced only for pc and xbox 360. However, at end the computer porting got cancelled,because Microsoft didn’t want to lose an important exclusive for his console.Remedy has stated that a windows edition of Alan wake is “not on the cards at the moment.” >> Read the full article
Update: thanks to Susumu we found out that this article was just a copy of the one at Earthbound Central so we removed it!
EarthBound, known as Mother 2: Gyiyg no Gyakushū in Japan, is a RPG co-developed by Ape and HAL Laboratory and published by Nintendo for the SNES. When the game was released in America, many parts were changed due to localization.
Left 4 Dead 2 was built from the ground up and used material and ideas (used & unused) from the original left 4 dead. Left 4 dead 2 remained the same over the course of its development with few to no changes made until the games release. In a nut shell, most of the concepts that weren’t incorporated into the original Left 4 Dead has been incorporated into Left 4 Dead 2. >> Read the full article!
After starting life as Grand Theftendo, an NES de-make of Grand Theft Auto 3, Retro City Rampage has become what the creator calls an “Open World Action Parody”, and all that remains of GTA is the gameplay. In an audio interview for Unseen64, the creator, Brian Provinciano, reveals a new vehicle, the reason behind parodying the TMNT Water Level of legend, and a feature he wanted to include, but plans instead to use it in a hopeful sequel.
Retro City Rampage should be available for download on WiiWare, PSN and XBLA in the next few months! Check www.retrocityrampage.com for more info and news about the game, or listen the video below for our interview with Brian!
Unseen64 has recently been given the opportunity to interview the legendary audio designer Grant Kirkhope, most notable for his work with Rare (GoldenEye 007, Banjo-Kazooie, Grabbed by the Ghoulies, Viva Piñata and more), he is currently Audio Director for Big Huge Games. As we can read on Wikipedia, before joining Rare in October 1995, he played for two bands called Syar and Maineeaxe where he played guitar, and already knew Robin Beanland, another Rare composer. Read the full interview with Grant Kirkhope to know more about his memories about the development of the Banjo series and other unseen Rare tales!
The original Perfect Dark is a FPS developed by Rare and released for the Nintendo 64 in 2000. In 2001, monokoma wrote a long article about all the beta differences that can be noticed in the early screens and videos. That article was only in italian, but now with the recent release of Perfect Dark Remake for the Xbox Live Arcade, we finally decided to translate the Perfect Dark Beta Analysis in english, thanks to DCodes7! >> Read the full article
The issue we face most in our archiving is the lack of information that is given to the public about what happens to their favorite series, so many stories left untold so to speak. The most we ever get are early demonstrations, as security today on what gets left behind is much stricter than that of the 80′s. We had the chance to chat with Manveer Heir from Raven Software and asked him some questions about games’ development! >> Read the full interview