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	<title>Unseen 64: Beta, Unreleased &#38; Unseen Videogames! &#187; UNSEEN NEWS</title>
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	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>Zelda Majora&#8217;s Mask debug has been leaked!</title>
		<link>http://www.unseen64.net/2010/03/20/zelda-majora-s-mask-prototype-debug-rom-has-been-leaked/</link>
		<comments>http://www.unseen64.net/2010/03/20/zelda-majora-s-mask-prototype-debug-rom-has-been-leaked/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 08:01:37 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[UNSEEN NEWS]]></category>
		<category><![CDATA[leaked]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11692</guid>
		<description><![CDATA[After that awesome Ocarina of Time debug ROM (that still had some beta / prototype areas in it!), the lovely Zelda-hacker Cendamos was able to buy and share a Debug version of Zelda: Majora&#8217;s Mask! Will there be any unused or beta rooms still hidden in there? We&#8217;ll have to wait and see what those [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/20/zelda-majora-s-mask-prototype-debug-rom-has-been-leaked/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Land of the Dead (Day of the Zombie) [PC XBOX - Beta]</title>
		<link>http://www.unseen64.net/2010/03/10/land-of-the-dead-day-of-the-zombie-pc-xbox-beta/</link>
		<comments>http://www.unseen64.net/2010/03/10/land-of-the-dead-day-of-the-zombie-pc-xbox-beta/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 06:37:33 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[OTHERS]]></category>
		<category><![CDATA[leaked]]></category>
		<category><![CDATA[pc / mac]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Brainbox Games]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Groove Games]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11447</guid>
		<description><![CDATA[Land of the Dead: Road to Fiddler&#8217;s Green is a FPS  based on the George Romero zombie horror movie Land of the Dead, that was developed by Brainbox Games (now Digital Extremes) and published in 2005 by Groove Games, for PC and the original XBOX. As we can read on Mobygames, the project was [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/10/land-of-the-dead-day-of-the-zombie-pc-xbox-beta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Felicia [SNES - Cancelled]</title>
		<link>http://www.unseen64.net/2010/03/07/felicia-snes-cancelled/</link>
		<comments>http://www.unseen64.net/2010/03/07/felicia-snes-cancelled/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 06:31:20 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Tonkin House]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=10367</guid>
		<description><![CDATA[Felicia is a cancelled RPG that was in development by Tonkin House for the Super Famicom / Super Nintendo in 1995. From the few screenshots preserved in the gallery below (found by Celine in Super Power magazine issue #28) it seems that Felicia was going to have traditional turn-based combats and a nice side-scrolling view [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/07/felicia-snes-cancelled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What if we had Zelda URA for the 64DD?</title>
		<link>http://www.unseen64.net/2010/03/02/what-if-we-had-zelda-ura-for-the-64dd/</link>
		<comments>http://www.unseen64.net/2010/03/02/what-if-we-had-zelda-ura-for-the-64dd/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:57:01 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[UNSEEN NEWS]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11501</guid>
		<description><![CDATA[Then this would happen when loading Zelda: Ocarina of Time:

Basically Zelda Ocarina of Time is ready-to-connect to its 64DD expansion, even if it was never released, and that DISK icon would have marked the URA save file to distinguish it from the normal game. The DISK icon was already found sometime ago thanks to GameShark [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/02/what-if-we-had-zelda-ura-for-the-64dd/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>New Unseen Interview: Nick Bruty on Earthworm Jim</title>
		<link>http://www.unseen64.net/2010/03/01/new-unseen-interview-nick-bruty-on-earthworm-jim/</link>
		<comments>http://www.unseen64.net/2010/03/01/new-unseen-interview-nick-bruty-on-earthworm-jim/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 21:18:46 +0000</pubDate>
		<dc:creator>EWJ</dc:creator>
				<category><![CDATA[UNSEEN NEWS]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Earthworm Jim]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Shiny Entertainment]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11464</guid>
		<description><![CDATA[
Unseen 64 was given the great opportunity to talk to Nick Bruty President and Co-Founder of Planetmoon Studios. This article will be focusing on his time spent with Shiny Entertainment working on Earthworm Jim 1 and 2.
&#62;&#62; Read the full article!
<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/01/new-unseen-interview-nick-bruty-on-earthworm-jim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diddy Kong Racing [N64 - Beta / Proto]</title>
		<link>http://www.unseen64.net/2010/02/27/diddy-kong-racing-n64-beta-proto/</link>
		<comments>http://www.unseen64.net/2010/02/27/diddy-kong-racing-n64-beta-proto/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 06:16:26 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[nintendo 64 & 64DD]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Rare Ltd]]></category>
		<category><![CDATA[RAREware]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11345</guid>
		<description><![CDATA[Diddy Kong Racing is an arcade / multiplayer racing game developed by Rare and released for the Nintendo 64 in 1997. As we can read in an interesting retrospective article on the game published on GamesTM (an english magazine) and reported by MundoRare, originally DKR was born as a prototype for a new Real Time [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/02/27/diddy-kong-racing-n64-beta-proto/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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