Iratan Supremacy is a cancelled 3D fighting game that was in development for the Atari Jaguar by Level 7. The project was meant to be a mix between Killer Instinct and Virtua Fighter, but soon it was canned because of the failure of the console. Celine was able to find a target render of one of the Iratan Supremacy’s characters in CD Consoles magazine #13, while some more artworks were found by the JagWare community.
Commando is a cancelled FPS that was in development by Microids (also known as MC2-Microïds) in 1994 / 1995 for the Jaguar CD. There are not much more info on the game, and in the end it was canned for unknown reasons. We could speculate that it was never released because of the failure of the Atari console. Celine was able to find a screenshot of Commando in CD Consoles Magazine issue #5.
Indiana Jag is a cancelled mascot platform game in development by french Virtual Xperience around 1994/1995. Five different kind of areas were expected like jungle, Old West, Egypt and Space. As Rodolphe Czuba, Virtual Xperience developer at the time, recalled “only some graphics were done for Indy Jag, a concept like a humorous Indiana Jones with a jaguar figure”.
Zzyorxx II is a cancelled shoot ‘em up that was in development by Virtual Xperience for Jaguar.
The game run at 60 fps and had planned 5 different ages to go through from Prehistory to Star Wars ( passing through Middle Ages and First World War ).
As Rodolphe Czuba , programmer at Virtual Xperience, recalled over at MyAtari.net
Two more games were in development:
Zzyorxx, a great shoot-’em-up!
Indy Jag, a platform game.
The first was stopped two months before the end of the development by my managing associate at VX! A real shame. Only some graphics were done for Indy Jag, a concept like a humorous Indiana Jones with a jaguar figure.
Switch Death AKA Deathmatch is a 2D sidescrolling platform / action game that was in development for the Jaguar, but we cannot find any info on its release, so we assume that the project was cancelled before being finished. From the screenshot (found by Celine in CD Consoles issue #8) and videos preserved in the gallery below it seems that in SwitchDeath players were going to take the role of some sort of bug with a gun. Could this game have been released under a different name? If you recognize the character, please let us know!
Abbibi recognized the game, that was also known as “Death Watch”, and linked us to a video of it that you can watch below. Anthony found a better version of the same video, from E3 1995.
Jack Nicklaus Cyber Golf (aka Jack Nicklaus Power Challenge Golf) is a cancelled sport game that was in development for the Jaguar CD by Atari and Hand Made Software in 1994. It seems that the game was canned in early stage, as no version more complete than what is seen in the video below (from viMasterJag channel) have been found, which is no more than a demo lacking animations, voice and gameplay.
Jack Nicklaus Cyber Golf, a CD title, is a photo-realistic golf game for the Jaguar that utilizes over 9,000 images of Murfield Village Golf Course. This course is the first that Jack Nicklaus created and is the site of the annual Memorial Tournament. Well-known sports presenter David Livingston acts as a virtual commentator to teach the first-time player how to play the game or provide comments and suggestions for the more experienced players. Up to a foursome can play Jack Nicklaus Cyber Golf, and the CD is expected to ship late this spring.
Super Burnout is a superbike racing game developed by Shen Technologies SARL and published for the Jaguar by Atari Corporation / Virtual Xpérience in 1995. Before the game was finished, it was simply called Burn Out and this beta version is in the hand of some collector. As we can read from the video uploaded on Youtube by viMasterJag:
I’ve noticed only a few differences between this & the commercial version. One being the title screen is clearly different. The setup options are slightly different and the beta is missing one of the game modes from the final release.
Ultimate Brain Games is a cancelled collection of board games (as chess) that was in development by CrazyAce for the Jaguar. It seems that the project was canned in early development and only an alpha video was shared by viMasterJag on his Youtube Channel. As we can read from the video description:
I would have to call this an Alpha release. I don’t know exactly what the developer would classify it as, but that’s my take on the situation. This is Ultimate Brain Games, an unreleased product for the Atari Jaguar. It was never produced commercially, nor was it ever finished, I don’t think. We’re lucky to have its developer, CrazyAce, provide us with a playable version, though.
Brett Hull NHL Hockey was developed in 1994 by Accolade Inc. and Ringler Studios. There was going to be a version for both the cartridge and Jaguar CD add-on although they were never released in the Jaguar’s lifetime. To avoid licensing issues the name of the proto has been changed and released as “Jaguar Hockey”. This game became legendary to have the longest loading times out of all the other Jaguar CD games.
As we can read on Wikipedia, Kasumi Ninja is a 1994 one-on-one fighting game developed by Hand Made Software and published by Atari Corporation for the Atari Jaguar. The game went through several changes before it was released to the public. Kasumi Ninja was previewed approximately 8 months before its original release by a virtual game magazine distributed via CD. In this preview, Kasumi Ninja had a very heavy story element to it. Beating the game with each character would produce a specific key which, when combined, would unlock the gates to the final confrontation with Lord Gyaku.
This method of gameplay would have required the player to invest more time in order to complete the story mode. Players would have to navigate the labyrinth to find their opponents, and characters would be unlocked for play only as they were defeated by Senzo and Habaki.
Many of the backgrounds and character designs went through several revisions. For example, Alaric’s default outfit had red trim, as opposed to blue. Habaki was garbed in black, but this was changed to represent Lord Gyaku. A fourth palette-swap ninja, garbed in blue, was seen in previews but apparently never made it to the final game.
The final game became a rush job. Pressuring the development team to get Kasumi Ninja out in a “timely fashion” (holiday season 1994), Kasumi’s story mode was dropped in favor of the fighting concept sans storyline. The labyrinth exploration and key gathering concept was condensed, but the character unlocking system remained intact. Video from viMasterJag’s YouTube Channel!