Others

Lost Legion [PC – Cancelled]

Lost Legion was set to be a squad orientated first-person shooter game based in a sci-fi world on a desert like planet set in the year 2563, being developed by ZZICT, a studio founded by former Crytek developers that worked on the cancelled Silent Space game. Lost Legion was meant to concentrate heavily on realism in the fact that players would die very easily from enemies and would be quickly overwhelmed in close-quarter combat.

The game play was expected to be that the player would issue commands to a squad under their command, it was said to be from 5-10 members. This would be handled in a similar way to Unreal Tournaments GUI, using a hot key the player would bring up a list of commands that they could then issue to all or some of their squad. There was to be several different mission objectives for the player such as reconnaissance (photographing the aliens) rescue missions, search and destroy, capturing and holding a position and capturing aliens for study. As the player could quite quickly become overwhelmed this missions were going to rely heavily on stealth and forward planning.

There is very little information on ZZICT and their company website is no longer available, this was their only planned and first game, they have developed nothing since.

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Shadow Realms [Cancelled – PC]

Shadow Realms was a cancelled online action RPG in development at BioWare Austin. It was originally scheduled for release in fall 2015 exclusively on PC with no immediate plans for a console port. The title’s cancellation was announced on February 9, 2015. However, thanks to multiple anonymous contributors related to the project, we have been able to preserve a plethora of insider information about it that was never disclosed by BioWare officially.

Shadow Realms - Cancelled BioWare Game Concept Art

It was a game conceived by BioWare Austin in late 2013 as a 4 v 1 online multiplayer experience; with full production commencing by early 2014. According to one former employee of the company, its realization long preceded the announcement of other 4 v 1 titles, such as Evolve. Despite countless comparisons between the two by the press and consumers alike, our source emphasised that two were thought of completely independently of one another.

The World of Shadow Realms

BioWare Austin’s team envisioned a universe wherein Earth existed parallel to another world dubbed ‘Embra’. This alternative realm was populated by all manner of monsters inspired by gothic literature, including werewolves, gargoyles, wraiths and even zombies; as well as rejected creature designs from Dragon Age: Inquisition, repurposed. The story of Shadow Realms was to chronicle the discovery of Embra at the hands of a group of gifted teenagers in the 21st century. Soon realising they possess the ability to wield powerful magics, they are faced with the task of repelling the dark forces of Embra, whose invasion threatens the fate of Earth itself. 

Hotline Miami [Beta – PC]

Hotline Miami [Beta – PC]

Hotline Miami is a 2D top-down action video game developed by Dennaton Games, a team composed of Jonatan Söderström and Dennis Wedin. The game was published by Devolver Digital and released on October 23, 2012 for Windows PCs. Hotline Miami is the final product of a development process starting back in 2004, when Swedish developer Jonatan Söderström (better known as cactus) began working on one of his many videogame projects called Super Carnage.

Cactus stated, in an interview with PC Gamer UK (Issue 247):

What was the original idea for Hotline, why did you want to make it?
JS: My original idea, when I made the first prototype called Super Carnage, was just to make the goriest game I possibly could, with as many weapons as possible. I was only 18 at the time so it was a pretty silly and incomplete idea.

Cactus was inspired by different games for this prototype, especially by a number of games from Japanese developer Ikiki, another prolific mass-producer of indie games like him. Hakaiman in particular, with its top-down style and gore grapichs, was one of the main influences (even for the enemies’ patterns and AI).

Hakaiman inspired Hotline Miami

Screenshot of Hakaiman from The Ludoffin

Cactus also stated that he really liked the game Nikujin (also made by Ikiki), featuring a naked ninja, because he gave him the feelings of possessing all the abilities from the beginning of the game, not acquiring them through the game but trying to master them from the start, as he said in the same interview with PC Gamer UK:

I really wanted to capture that feeling of always being outnumbered and having to master the controls and plan your actions to beat a level.

Tango Strike, a freeware game by Fallen Angel Industries, influenced the aiming system.

A beta demo of the game was released by cactus on gamermakergames.com forums. At that time (2006) the game looked like this: 

Heroes: The Video Game [Cancelled – PS3, Xbox 360, Wii, PC]

Heroes, as it was tentatively titled, was a cancelled video game based off the NBC TV show of the same name. It was being developed by High Voltage Software and would have been published by Ubisoft. The title was planned for releases on PS3, Xbox 360, PC and Wii.

Heroes: The Video Game

Shortly after the successful first season of the Heroes TV series concluded in May 2007, Ubisoft entered talks with NBC Studios to use the license for a video game adaptation. This was to be the second big TV property Ubisoft would adapt following the development of LOST: Via Domus, which had began earlier that year in February. While Ubisoft’s Montreal division was busy working on that game, the publisher reached out to external developers including High Voltage Software.

At the time, High Voltage already had experience with developing TV tie-in games, including the Family Guy video game, and was therefore “a natural choice for Ubi”, one developer recalled. Ubisoft successfully negotiated a deal with NBC, which they announced in June, but the final decision to secure High Voltage as its developer was made over the following few months without ever being revealed to the public.

High Voltage Software’s Vision For Heroes

Just as LOST: Via Domus introduced an original character, Elliot Maslow, as its protagonist, the Heroes video game would have centred around a new female character of High Voltage Software’s own invention. Given how short the project’s lifespan was, it appears as though this redheaded heroine had yet to be named, but you can see some concept art of her below.

Heroes Video Game Protagonist Concepts

In the vein of Ubisoft Montreal’s character, this new member of the Heroes mythos would have acted as the player’s vessel through which they could explore the world of the show and interact with its extensive cast of superhumans. She would have enabled High Voltage and Ubisoft a higher level of creative freedom as they attempted to delve into the Heroes universe without too greatly interfering with the pre-established lore. 

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