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Mario Takes America [CDI - Cancelled]

Mario Takes America [CDI - Cancelled]

Mario Takes America is a cancelled action platformer game that was in development from 1992 to 1994 at the Toronto-based Cigam Entertainment for the ill-fated Philips CD-I console. This was intended to be the third Mario game planned for the CDI, following Hotel Mario and the unreleased Mario Wacky Worlds. It would have formed a trilogy of Nintendo-licensed Mario games published by Philips, just like the infamous Zelda CDI trilogy: Zelda’s Adventure (by Viridis), Zelda: The Wand of Gamelon and Link: The Faces of Evil (by Animation Magic).

Mysteriously, while even the unfinished Wacky Worlds gained some exposure from savvy prototype hunters online, Mario Takes America was since forgotten by the wider world, fading into obscurity, and until recently, next to zero information has been available on it. However, thanks to an anonymous contributor, research by Interactive Dreams, LiamR and a former Cigam employee on the AssemblerGames Forum, we are able to preserve some more memories about this unreleased Mario project. 

Splinter Cell: Blacklist [Beta - Xbox 360, PS3, PC]

Tom Clancy’s Splinter Cell: Blacklist is an action / stealth game developed by Ubisoft Toronto, Ubisoft Montreal and Ubisoft Shanghai, published for PlayStation 3, Wii U, Xbox 360 and PC in 2013. As we can read on Wikipedia, in November 2010 Jade Raymond from Ubisoft Toronto announced that the studio was developing a new Splinter Cell game. During the Microsoft’s press conference at E3 2012, Splinter Cell: Blacklist was officially revealed with a beta video that you can see below and Jeff Wheaton noticed a number of notable differences (in chronological order of the video):

  • The level shown is not in the final game. No exact designs are taken from it, though many of its assets do appear.
  • Sam is never wearing the enemy uniform in the final game, nor are there any player-driven animations of him carrying an unconscious or dead character.
  • At no point in the final game do button prompts appear in any language other than the selected localization
  • The animations for most of the stuff in the cutscenes are absent from the final game.
  • The icons for marks in the final game are slightly different.
  • A lot of cutscene dialogue never appears in the final game.
  • A lot of HUD differences
  • Several plot differences. In the final game, the Blacklist is masterminded by a borderless group of individuals calling themselves The Engineers, not a group of nations.
  • Different sound for being detected. The final game also does not feature a “Warning” message.
  • The Ghost, Panther, and Assault point indicators are absent from the entire demo.
  • There is no instance of being able to trigger a UAV strike in the manner shown in the demo in the final game.
  • Jadid’s dialogue is different than it was in the final game, and no Spare or Kill option is given.

Very interesting nonetheless! Thanks a lot to Jeff for the contribution

Beta Video:

 

Spellsinger [Arcade - Cancelled]

Spellsinger is a cancelled arcade brawler which was in development in 1992 at Art & Magic, a belgian software house. As we can see from the video below, the game was clearly inspired by beat’em up titles such as Golden Axe. Sadly, according to one of the programmers that worked on the coin-op, Franck Sauer, the project was shelved because after 3 years of delay it became technically obsolete:

Unfortunately, as the game was progessing slowly because of a series of unanticipated difficulties, we had to pause the development several times to work on alternative, commercial-friendly games to keep cash flowing into the company. Ultimately, the project was canned because all of our resources were canibalized by those smaller ‘side’ projects. In the end the game had so much delay that it was rendered obsolete after about three years in the making.

From what we know the game’s source code is also lost forever:

Spellsinger is the only project we’ve worked on for which (to this day) almost every source asset has been lost. There are a couple of backup tapes and floppies here and there, but for now I have not been able to restore the majority of the data. The full prototype Roms and Board seem to have disapeared when the remains of Art & Magic moved along with Deltatec to a new building around 1996.

For more info check Franck Sauer’s Website.

Images:

Videos:
 

F1 Racing Championship 2 [Cancelled - PS2 PC]

F1 Racing Championship 2 is a cancelled racing developed by Video System and supossed to be published by Ubisoft. In the background Players can recreate historical races whereby they must meet various racing targets in conditions and situations that actually occurred in the 2000 FIA Formula One World Championship season. New special effects include motion blur, camera vibrations and different contrast levels.

It was scheduled to be released in the four quarter of 2001 for Playstation 2 and PC, but it was cancelled for unknown reasons.

Information & Images are obtained of Neoseeker.com

Thanks to Jesus Enrique Sanches for the contribution!

Images:

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