Atari Karts is a Mario Kart-style racing game for Atari Jaguar published by Atari Games and developed by Miracle Designs Ltd. The game music was composed in 1994 by Fabrice Gillet in Protracker on an Amiga. Both he and the people who created the in-game artwork are not listed in the game’s credits at the end of the game. The manual refers to them as the “Miracle Designs Team”. [Info from Wikipedia]
Gamepopper101 has found a beta video of the game from viMasterJag’s YT Channel. Some of the differences shown in the video should be:
Different title theme
Different character on title screen (final release is Bently Bear)
Menu screen is different (but uses the same text font)
No Background on menu screen
Three characters not found in final version: Pum King, Firebug, Miracle Man (?)
Character selection screen is also different
Missing stages (?)
Camera moves to back of player differently in beta (it moves like in Super Mario Kart in the final version) (?)
The Neverhood is an point and click adventure game made by Doug TenNapel and released for PC by DreamWorks Studios in 1996. Two years later a 2d platform game called Skullmonkey, which it was intended as a sequel of the first game, was created by the same developers for PSX. It was a commercial failure, and so the IP was quickly forgotten by the producer.
However in 2012 sketches probably intended for a new game in the series appeared in a Neverhood fan forum. You can see those concept arts in the gallery below.
Fallen Frontier is a 2d shooter developed by Moonshot Games which it was supposed to be released for PC, XBLA and PSN. As we can see from the video and the screenshots below, it seems that the game was directly inspired by Bionic Commando, inasmuch as the main character could use his grappling hook to pull enemies and to swing across gaps. An offline and online co-op mode was also available.
It looked quite interesting, but unfortunately Moonshot Games decided to cancel Fallen Frontier in 2013 because, as we can read on joystiq, they wanted to focus on mobile and social games instead:
Post-PAX we came to the grim realization that the market had shifted pretty substantially since we first started working on the game,” Isla said. “The console downloadable platforms had plateaued somewhat, and publishers were less excited about investing there. A game that had sold itself easily the first two times all of a sudden became a much harder sell the third time. By that time, the real interest and the accompanying dollars seemed to had moved on to mobile and social.”
INCorporated is a cancelled multiplayer FPS set in a gritty, Orwellian future, that was in development by Galahan Games for PC and (maybe?) Xbox 360. The game was created with Artificial Studios’ Reality Engine and a single-level tech demo was released in 2005, but today we cannot find any info on the team, their official website is vanished and after all these years of we can assume that INCorporated will never be released. Did anyone still have that tech demo saved somewhere?
Flux was basically a very sophisticated 3D puzzle game involving a salesman in a suit as its main character, that was in development for the Playstation and PC. The player had to find his way through a maze of cubic rooms that could be flipped in 90 degree angles by pushing switches on the walls. The game was in development by Pulse Entertainment and was picked up by Microsoft but canned after awhile for unknown reasons..
Fly By Wire was the codename of the helicopter simulation game by Shiny Entertainment that would be released under the name RC Stunt Copter. In the images below you can see an early prototype of the project.
Force of One is an early (1999) prototype of Technomancer for the Playstation 2 and PC, an action game that would eventually be cancelled after many years of development. You can read more about the project here: Technomancer on Unseen64 Scan from PlayMag issue 49.
Iratan Supremacy is a cancelled 3D fighting game that was in development for the Atari Jaguar by Level 7. The project was meant to be a mix between Killer Instinct and Virtua Fighter, but soon it was canned because of the failure of the console. Celine was able to find a target render of one of the Iratan Supremacy’s characters in CD Consoles magazine #13, while some more artworks were found by the JagWare community.
Presto is a cancelled adventure game created by Phil Simon, in development by Pulse Entertainment for Playstation 1 and PC. Presto was later cancelled because the company wanted to jump onto the next bandwagon: the internet.
After the release of MySims Skyheros, EA started to ponder what the next step for the MySims series, a spinoff the sims sims series for children, would go next. EA started development of MySims Social, which was to be released part of the Social series, which also contains The Sims Social and Simcity Social. While The Sims Social and Simcity social released, MySims Social was cancelled for unknown reasons.
Only a few screenshots of this game still exist that show preserves its existence:
It is unknown why it was cancelled, however it would appear that the last screenshot shown is an ingame shot.
Thanks to a user on BeyondSims for the contribution.