Knight Wars [Wii – Cancelled]

Knight Wars is a cancelled real time strategy / action game for the Wii, that was in development in 2006/2007 by Kuju London (nowadays known as Headstrong Games). Except for being planned as a medieval version of the Battalion Wars games, there is not much known about the project, only that it was cancelled in 2007 when Nintendo decided to shift their resources to mass market-accessible titles such as Wii Fit or even the cancelled Wii Crush. As we can read in an old Gamespot article:

Our spies at Kuju’s HQ also tell us that another game based around the WARS series is also in development for the Wii called Knight Wars. Based in middle-aged England, players control tens of thousands of troops including units such as horses, magicians and Knights! ‘Its like Battalion Wars but with some great sword-swinging Wii action and riding around doing tasks for King Arthur!’ we were told!’

As you can read on the wayback machine there were 2 also unnamed Juku projects, one published by Ubisoft Entertainment S.A., and the other by Vivendi Universal Games.

Thanks to Rukku for the contribution!



Resident Evil: The Darkside Chronicles [Wii – Beta]

Resident Evil: The Darkside Chronicles is a rail shooter developed and published by Capcom in fall of 2009.

In one of the gameplay trailers, Claire uses Leon’s Handgun in the chapter Game of Oblivion (Code Veronica).

E3 2009 Stage Demo:

At E3 2009, gamespot.com posted a video of a stage demo that was playable at the event. The stage demo presented at E3 shows different character and chapter selection screens.

Final note: the E3 demo’s pause menu had an option called “Equipment Screen”. It was changed to “status” in the final product.


In an interview – posted on videogamer.com – MK was asked about Darkside Chronicles (scrapped) online co-op:

VideoGamer.com: Will you be able to play co-op online?

MK: No, unfortunately not.

VideoGamer.com: Why?

MK: Time lag. Especially wi-fi connection is not that stable. The time lag issue is the main reason that’s stopping multiplayer online. Having said that we have introduced a wi-fi ranking system, so you can compete your score with other people around the world.

Source: http://www.videogamer.com/wii/resident_evil_the_darkside_chronicles/preview-1839.html

In another article, kotaku writes how the first person camera for Darkside chronicles was toned down due to some complaints of how the camera shook around too much.

Source: http://kotaku.com/5342088/resident-evil-the-darkside-chronicles-on-steadier-ground

Developers recently toned down the shake of the camera in documentary-styled shooter Resident Evil: The Darkside Chronicles to make the upcoming Wii title a bit easier to play, Capcom developers say.

“It was a bit of a trial and error, this shaky cam,” said Masachika Kawata during a meeting at this week’s Gamescom convention in Cologne. “It was probably a little too much, so it’s a little toned down now.”


Donkey Kong Country Returns [Wii – Beta / Unused Stuff]

Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios and released by Nintendo for the Wii console on November 21, 2010, in North America, December 3, 2010, in Europe, and on December 9, 2010, in Japan. It is the series’s first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development. (Info from Wikipedia)

Development on Donkey Kong Country Returns started in 2008, but it wasn’t until E3 2010 that it was revealed to the public.

On the Gameplay and E3 trailers, we can notify some small things:

  • -Health Icon is a sightly different.
  • -Game general Font is much different.
  • -0:32 = When Donkey Kong bounces on the three enemies consecutively, he does not preform a spin followed by a somersault, like he does in the final version.
  • -0:47 = Diddy and Donkey Kong team Icon is Cyan, on the Final Version, the color is Blue.
  • -1:00 = The bombs on this stage is much more faster them the Final Version.
  • -1:06 = It’s possible to see again the Cyan color, but on the 2-Player Mode.
  • -1:13 = On the final version of this stage, it doesn’t have “automatic” barrels.
  • -1:20 = The stage don’t have storm and darkness.
  • -1:36 = Different scene.
  • An another gameplay video (which was playable after the E3 event), shows other miscellaneous stuff:

  • -Font, Health Icon and other lighten stuff is a little different.
  • -At the end, the background is Yellow, on the Final version, it shows as Green.
  • On an ANOTHER video, it shows a MUCH different title screen, and other stuff (which was already shown on the other videos)

  • -Different Title Screen (the Buttons, the Logo, the Font and specially the Background)
  • An Show at the Television did show DKCR gameplay (at before releases)… It shows again the other stuff, but we can also see other stuff:

  • -The Instructions appears from no where, at the Final Version, the Tutorial Pig appears in the background and explains the controls
  • The video below shows some animations of Donkey Kong Country Returns:

    Progressing into the Beta related stuff, when you progress in the game, you unlock some concept arts… They are separated into enemies, characters, levels and others…
    Some interesting stuff of those concept arts, are the Levels… Much levels have been changed in the development, such as Golden Temple… Some characters did changed too, such as Rambi, which was to be much more Realistic…

    It was also found on the Game Disc, that DKCR was to have 4-Player modes, still is unknown about it, but probably other Kongs could be in, similar to New Super Mario Bros. mechanism.
    Maybe was scrapped because of Copyrights of RARE:

    Click to zoom-in, it will open in another tab


    Those images shows the stuff from previous videos, like the different icons, fonts and etc.