Nintendo

Fire Emblem: Path of Radiance [Beta – GameCube]

As we can read on Wikipedia, Fire Emblem: Path of Radiance tactical RPG developed by Intelligent Systems and published in 2005 by Nintendo for the GameCube. Path of Radiance is the first Fire Emblem title to feature three-dimensional graphics on the battlefield, replacing two-dimensional sprite animations and landscapes with fully rendered 3-D models. It is also the first game in the series to make use of full motion video and voice acting to present cinematic sequences at key points in the game. The FMV sequences were animated by Production I.G.

Below you can see a bunch of scans from the beta version of Fire Emblem: Path of Radiance, where the story and characters are slightly different. Ike’s name is Paris, for example. Also, a video of Fire Emblem 9 close to completion, but with different HUD elements. If you can notice more differences, please let us know!

Thanks to Iven Allen for the contribution!

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The Last Story [Beta – Wii]

The Last Story is a RPG developed by Mistwalker and AQ Interactive, published for the Wii in 2011 (Japan) and 2012 (Europe / America. During the development the game had a different storyline and it was known as “Last World“, with a more futuristic theme, settings and weapons. As we can see in the concept arts below, the combat system was also much different, while in the 2 beta screenshots we can notice a missing wooden door and an early version of the castle courtyard.

Hironobu Sakaguchi talked about this beta version in an interview published in a French magazine. Here’s  a translation thanks to Youloute:

I would much rather have used my original script, which in my opinion was much better. For example, at the beginning of the game, the heroin was blind and had tears of blood streaming down his face … Nintendo doesn’t want it. That said, I am grateful for the financial support they provided (laughs).

Thanks to KEK8 for the contribution!

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Sword of Legendia [Wii – Cancelled]

In September 2006, just before the Wii launch, Nintendo asked to producers of various japanese publishers to share their thoughts about the new platform in an interview. The first interviewee was Tales Studio‘s producer Makoto Yoshizumi. While discussing the system he talked about Sword of Legendia briefly showing an artwork about the project.

After that the title was cited on Namco site as an RPG exclusive to Wii but nothing else was released for several years. In 2008 Tsutomu Gouda confirmed that he was in charge of the project and that contrary to what was thought it wasn’t related to “Tales of” franchise ( conclusion inducted by the likeness with a past “Tales of” game, Tales of Legendia).

In 2009, while discussing Fragile, Kentarou Kawashima confirmed that Sword of Legendia was still on going but after that another information blackout began until Japan Expo 2011 where Makoto Yoshizumi revealed the project “was cancelled several years ago”. Very little is known about this mysterious game and ironically the only evidence ever show to prove its existence was the initial artwork that you can see below.

Thanks to Kurosaki Ichigo for the old NeoGaf thread.

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Crash Tag Team Racing [Beta – PS2 / XBOX / GameCube / PSP]

Crash Tag Team Racing is a racing game developed by Radical Entertainment and  published in 2005 by Sierra Entertainment for the PlayStation 2, Nintendo GameCube, Xbox and PSP. A beta E3 demo of Crash Tag Team Racing was shared online by ePiX in april 2012 and Stranno posted an interesting comparison between the final version and the beta.

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Vampire Circus [N64 – Prototype]

Vampire Circus was a Gauntlet-like type of game full of vampires and zombies planned for Nintendo 64 by Zed Two who started working on it in 1996. The game was designed so that you controlled just a single character out of the five in the party, and the others would be under AI control, although you could switch which of the five you were controlling. Each had different skills and abilities, so there was good reason to swap your control between different characters, and it was also possible to lose members of your party to the vampire hoard, so you could only control members of the party that remained alive.

Zed Two got quite far with a playable prototype but when Infogrames took over Ocean, who originally struck a two games deal with the developer (the other one was Wetrix), they forced the team to work with Warner Bros properties they just bought at a great expense. The promising project was thus morphed into the less ambitious Taz Express.

All information and artworks are courtesy of Pickford Bros official website.

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