Archive for the ‘nintendo 64 & 64DD’ Category

At E3 1996, Nichimen Graphics shown a tech demo with a beat ‘em up for the Nintendo 64, Saturn and Playstation. As we can read in an old press release, their N-World 3 engine included N-Geometry (polygonal modeler), N-Dynamics (scripting), Skeletal Animation System (motion capture editing tools and animation tools, plus skeletal posing using both [...]

As we can read on Wikipedia, Cruis’n Exotica is the 1999 sequel to Cruis’n World and the third entry in the Cruis’n series by Midway Games. The levels take place in exotic locations in the universe, such as Las Vegas, Thailand, and even the surface of Mars. The game also allows a player to choose [...]

As we can read on Wikipedia, Spider-Man is an action game based upon the Marvel Comics character of the same name. It is loosely based on the 1990s Spider-Man and Spider-Man Unlimited cartoon series. The game was developed by Neversoft and published by Activision for the PlayStation and Nintendo 64 in 2000.  In the videos [...]

Blues Brothers 2000 was a platformer developed by Player 1 and released on November 17th 2000 for the Nintendo 64. Titus Interactive acquired the license to a Blues Brothers 2000 video game at around the time of the BB2K movie release. They began their search for a developer to take on the project and had [...]

Vampire Circus was a Gauntlet-like type of game full of vampires and zombies planned for Nintendo 64 by Zed Two who started working on it in 1996. The game was designed so that you controlled just a single character out of the five in the party, and the others would be under AI control, although [...]

Tamiya Racing is a cancelled racing game that was in development for the Nintendo 64. As far as I can tell, there is absolutely ZERO information on the game out there anywhere. According to an auction for the prototype, the game is from Intermetrics, associated with Looking Glass Studios. The label has No Gamma written [...]

Warspirits is a cancelled action game that was in development by Candle Light Studios for the Playstation and Nintendo 64. There are basically no official info about this project and sadly only few screenshots are archived in the gallery below, to preserve its existence. We can speculate that the game was cancelled because they were [...]

As we can read on Super Mario Wiki, Super Mario 64 2 is a cancelled sequel to Mario 64 for the Nintendo 64, that was planned for the 64 DD expansion by Nintendo but never finished. The game was talked many times in interviews with Miyamoto but it seems that only a early prototype (with [...]

Beetle Adventure Racing is a racing game developed by Paradigm Entertainment and released for the Nintendo 64 in 1999. Goomther noticed that in the GSCentral archive there is a cheat code that modifies the track you’re about to race on. Some of the values turned out to be beta / unused tracks and debug rooms. [...]

Blades of Passage, codenamed Project Edge ( also known as Thu Lu Khan ) was a cancelled Action-RPG planned for the Nintendo 64-DD Drive. It was originally intended to be part of the North America launch line-up for the peripheral, and was built to be a sort of 3D homage and expansion to the ideas [...]

D-Jump is a cancelled platform / action game that was in development in 1997 / 1998 by Ubisoft Paris, planned to be released for the “next gen consoles” Dreamcast and Playstation 2, and also PC. It seems that the project was canned after 1 year and half of development, but there are just few info [...]

Marcel sent us a couple of screens from an early version of Aerogauge, an F-Zero clone that was released in 1997 for the Nintendo 64. It seems that the HUD was different, but as we never played the final game, we dont know if there are other interesting beta differences. Maybe someone else will be [...]

Jack and the Beanstalk was a game being developed for the Nintendo 64 Disk Drive. It was originally advertised in February 1995, but was not heard of again until February 1998, when more details of the game’s development emerged. However, the game was never released, and very little is known about its specific operation. Presumably [...]

Known in japanese as IKAZUCHI NO GO TOKU (or Kaminari no Gotoku: Choukousoku Igo) this was a simulation based on the ancient board game “Go” for Nintendo 64. Developed by specialist Toyogo Inc, that despite the name was an american company based in Lexington Massachusetts, the game title appeared in Edge magazine issue 41‘s japanese [...]

Cabbage is an unfinished pet breeding/raising game, originally intended for release on the Nintendo 64 Disk Drive. It was being developed by Shigesato Itoi (responsible for the Earthbound series) and Tsunekazu Ishihara (producer of the Pokémon series), as well as Shigeru Miyamoto himself. Unfortunately, the game never reached completion for various reasons. In Cabbage, players [...]

Banjo-Tooie, for Nintendo 64, is a game that really needs no introduction. The sequel to the landmark platformer Banjo-Kazooie, Tooie achieved huge popularity in its own right for its immersive gameplay, huge worlds and charming characters. The game, set two years after the events of Banjo-Kazooie, didn’t receive the same amount of media interest as [...]

VX Vampire (aka Vampire XDV-7 or Ultra Copter 64) is a flight simulator that was planned to be ported to the Nintendo 64 by Paradigm Simulation / Entertainment. Previously Paradigm worked on realistic flight simulation for space, military and aviation clients, but  in 1994 it was contacted by Nintendo to aid in the creation of [...]

SimCopter 64 is a cancelled Nintendo 64DD remake of the original SimCopter developed by Maxis and published by Electronic Arts for PC in 1996. It’s unclear if this version for the 64DD was going to have some substantial differences from the PC one, as happened with SimCity 64. As we can read on IGN, SimCopter [...]

As we can read on Wikipedia, Conker’s Bad Fur Day for the Nintendo 64 was originally going to be titled Conker’s Quest and was later titled Twelve Tales: Conker 64. Early beta screenshots suggested the game would feature cute characters and colorful settings. Rare had a long history of making games of this sort, such [...]

Kyle Petty’s No Fear Racing is a racing game developed by Leland Interactive Media and published by Williams Entertainment for the Super Nintendo in 1995. When Nintendo announced their Ultra 64, Williams created a Nintendo 64 tech demo based on Kyle Petty’s No Fear Racing, with the “same” Silicon Graphic Workstation power that the U64 [...]

South Park (originally titled South Park: Deeply Impacted during development) is a FPS based on the first few seasons of the popular TV series of the same name. The game is powered by the Turok 2 game engine and was released in 1998 by Acclaim for the PC, Nintendo 64 and PlayStation. Acclaim had announced [...]

In 1996 Ocean Software was working on various games with the  license from the Lobo comic series. A Lobo fighting game was in development for the Super Nintendo and the Mega Drive / Genesis but it was later cancelled. In Super Power (a french magazine) issue 33 we can see that Ocean created a Lobo [...]

007 The World Is Not Enough is a FPS based on the James Bond film of the same name, developed by Eurocom and published by Electronic Arts for the Nintendo 64  in 2000 (a Playstation version was released the same year, developed by Black Ops). An unused beta level was found hidden in the game  [...]

Diddy Kong Racing is an arcade / multiplayer racing game developed by Rare and released for the Nintendo 64 in 1997. As we can read in an interesting retrospective article on the game published on GamesTM (an english magazine) and reported by MundoRare, originally DKR was born as a prototype for a new Real Time [...]

Wildwaters (also know as “Extreme Kayak” and “X-Stream”) is a cancelled racing game that was in development by Looking Glass Studios for the Nintendo 64 in 1998 / 1999. The project was announced at E3 1999 by Ubisoft (that was interested as a publisher) while the studio was working on Destruction Derby 64 (published in [...]

Rat Attack! is a puzzle / action game developed by Pure Entertainment that was released in 1999 on PlayStation and in 2000 on Nintendo 64. The object of the game is to clear each level of a certain total of rats, without getting hit enough times to lose a life, or ensuring the room wasn’t [...]

Quest 2 is the unreleased sequel of one of the few Nintendo 64 RPGs, that was in development at Imagineer in 1998 / 1999. The game was going to be set 100 years after the original Quest 64 and this time the player would have been able to choose between 2 different characters: Leohn, a [...]

WWF War Zone was the first 3D WWF title to be released, developed by Acclaim Studios Salt Lake and published by Acclaim Entertainment in 1998 for the PlayStation and Nintendo 64. As Andrew has noticed, there were some beta screenshots in an issue of  Game Informer (?) with Star Wars: Masters of Teräs Käsi on [...]

Chameleon Twist is a platformer developed by Japan System Supply and published for the Nintendo 64 in 1997 by Sunsoft. In these screenshots below we can see an early Tech Demo / Target Render, from the early days of the project. The graphic was much more definited than the final version, while the scenario was [...]

Also know as “Turrican 64″, Thornado was an action game / third person shooter that was in development at Factor 5 as a spiritual successor to the Turrican series, but with some inspiration from Metroid. This project was originally announced for the Nintendo 64, but it seems that only an early prototype / tech demo [...]

Mortal Kombat 4 is considered the 4th intallment of the Mortal Kombat series, 6th if you count MK3U and MKT. Released in 1997, it was the first MK game to use 3D graphics. It was first released in the arcade version and it would be the last arcade MK made. It was released on the [...]

Glover was a fun 3d platform game, developed by Interactive Studios Ltd and released for the Nintendo 64 and Playstation. A sequel was announced for Nintendo 64, Playstation and Dreamcast, but it got cancelled.  In 2010 Nesworld recovered a playable beta of the Nintendo 64 version of Glover 2 and in october 2011, the rom [...]

Wikipedia has some information about the beta version of MKT: Top left: An UMK3-style menu. Top right: An early version of the character selection screen. The screen used the UMK3 character selection screen as base, and Rain’s and Noob Saibot’s portraits are replaced by a pallete swapped version of Sub-Zero’s MKII portrait (Rain), and Reptile’s [...]

In the Youtube Channel of runehero124 there’s a video from a nice Bomberman Hero test-map. From the description we read that: “This code was originally discovered by Icy Guy from the RareWitchProject forums. So give him full credit. I rediscovered it a couple years later, but noticed that it had been found before.” From an [...]

A cancelled FPS game for the Nintendo 64, with animal-robots. Jungle Bots was meant to be published by  Titus  and developed by Conceptual Realities / Navigator Entertainment. It seems that the game was never completed and was canceled in mid-development by Titus. The development was pretty tricky, the polygon and texture budgets were extremely limited [...]

Dual Heroes is a fighting game for the Nintendo 64, released in 1998 (1997 in Japan) and often mocked and criticised for being one of the worst games ever made. The HUD in the game went through some changes in the development, and looking at the old screens, we can notice at least 3 different [...]

The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences. As he says: “Alright in the first picture  there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of [...]

EggHead Shred was rumored to be a prototype for a N64 skiing game by Paradigm Entertainment, where the player could have took control of Paradigm’s mascott, Egghead, a weird egg with “punk” hair. There are not many more informations about this, but EggHead was shown with an interactive video at SIGGRAPH 1994 / 1996 (?) [...]

Bomberman 64 is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed. The game was released in Europe on November 27, 1997 and released in North America on December 1 of [...]

Tommy Thunder was a third person shooter in development for the Nintendo 64 (and later for the PSX too) from Player 1 studios, but it was never released and we never got many informations about it. In November 2007, herpetic.adventures on the LostLevels forum posted an interesting story about a misterious file: “[...] about 10 [...]

ODT, Or Die Trying, is a video game created by Psygnosis for the PlayStation and PC. Its style of gameplay is a 3D action adventure, with some RPG elements. Playing as 1 of 4 characters, your goal is to explore the “Forbidden Zone” to look for gas canisters to reinflate your balloon, which had crashed [...]

FullMetalMC has sent to us a mail with some interesting images and infos: “These are debug rooms from the original Paper Mario, taken by me using various codes found by others. You can see different rooms: but dont save or your stuck there – a strange forest debug that seems to have been used to [...]

During its drawn-out three year development cycle, Earthworm Jim 3D changed publishers several times. This caused some problems as the game was based on the Earthworm Jim TV series which by the time of release, had been off the air for over 3 years. Also many locations displayed in early versions of the game are [...]

Aidyn Chronicles: The First Mage is a video game developed by H2O Interactive and published by THQ. It is one of the few console RPG released for the Nintendo 64. Due to a combination of the poor reviews and even poorer sales, projects for a sequel were dropped.  The game has developed somewhat of a [...]

Cavalry Battle 3000 is a cancelled Nintendo 64 game that was in development by Japan System Supply. There is not much information on this project, but it seems that it was going to be a racing game with gameplay somehow similar to Road Rash, in which the player has to fight his opponents while trying [...]

Red Baron 64 is a cancelled Nintendo 64 World War I fighter aircraft game that was in development by Sierra: the project was going to be a “remake” of the original Red Baron game that was released on PC in 1990, originally developed by Dynamix. The few screenshots available could have been taken from the [...]

According to SQUARE (Final Fantasy’s Creators), they planned to have their next-gen Final Fantasy on Nintendo’s 64-bit console in early 1996. Different people said that the game would have a simultaneous launch in America and Japan. SQUARE experimented with the CGI capablities of the machine. This famous video often know as “Final Fantasy 64″ was [...]

We all remember Conker Bad Fur Day as one of the most original (at least conceptually) games ever released on Nintendo 64. But we also remember how it looked before, when it was called Conker: Twelve Tales or Conker’s Quest: the quintessential cute-looking platform. However, apart from the graphic style, the first version of Conker [...]

The first 64-bit version of Zelda, was originally conceived as a way designed to use the features of 64DD. Internal Clock, rewritable discs with a size double what had ever been used on the cartridge, internet connection and tools for editing images, Zelda 64 was presented by Nintendo itself as a title so huge and puzzling [...]

Robotech is an old sci-fi anime mash-up created by Carl Macek after fusing 3 different animes (4 if you count the movie) originally released in Japan twenty-two years ago. It was a huge success at home, and it was successfully exported around the world. More interesting for our site, it is probably the anime mash-up [...]


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About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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