Archive for the ‘nintendo 64 & 64DD’ Category

Wildwaters (also know as “Extreme Kayak” and “X-Stream”) is a cancelled racing game that was in development by Looking Glass Studios for the Nintendo 64 in 1998 / 1999. The project was announced at E3 1999 by Ubisoft (that was interested as a publisher) while the studio was working on Destruction Derby 64 (published in [...]

Rat Attack! is a puzzle / action game developed by Pure Entertainment that was released in 1999 on PlayStation and in 2000 on Nintendo 64. The object of the game is to clear each level of a certain total of rats, without getting hit enough times to lose a life, or ensuring the room wasn’t [...]

Quest 2 is the unreleased sequel of one of the few Nintendo 64 RPGs, that was in development at Imagineer in 1998 / 1999. The game was going to be set 100 years after the original Quest 64 and this time the player would have been able to choose between 2 different characters: Leohn, a [...]

WWF War Zone was the first 3D WWF title to be released, developed by Acclaim Studios Salt Lake and published by Acclaim Entertainment in 1998 for the PlayStation and Nintendo 64. As Andrew has noticed, there were some beta screenshots in an issue of  Game Informer (?) with Star Wars: Masters of Teräs Käsi on [...]

Chameleon Twist is a platformer developed by Japan System Supply and published for the Nintendo 64 in 1997 by Sunsoft. In these screenshots below we can see an early Tech Demo / Target Render, from the early days of the project. The graphic was much more definited than the final version, while the scenario was [...]

Also know as “Turrican 64″, Thornado was an action game / third person shooter that was in development at Factor 5 as a spiritual successor to the Turrican series, but with some inspiration from Metroid. This project was originally announced for the Nintendo 64, but it seems that only an early prototype / tech [...]

Glover was a nice Nintendo 64 Platform, developed by Interactive Studios Ltd. A sequel was planned for N64 and PSX, but it was later cancelled, probably because these consoles were already at the end of their lives.
Images:

On Wikipedia we can read some informations about the beta version of MKT:

Top left: An UMK3-style menu.
Top right: An early version of the character selection screen. The screen used the UMK3 character selection screen as base, and Rain’s and Noob Saibot’s portraits are replaced by a pallete swapped version of Sub-Zero’s MKII portrait (Rain), and [...]

In the Youtube Channel of runehero124 there’s a video from a nice Bomberman Hero test-map. From the description we read that: “This code was originally discovered by Icy Guy from the RareWitchProject forums. So give him full credit. I rediscovered it a couple years later, but noticed that it had been found before.”
From an interview [...]

A cancelled FPS game for the Nintendo 64, with animal-robots. Jungle Bots was meant to be published by  Titus  and developed by Conceptual Realities / Navigator Entertainment. It seems that the game was never completed and was canceled in mid-development by Titus. The development was pretty tricky, the [...]

Dual Heroes is a fighting game for the Nintendo 64, released in 1998 (1997 in Japan) and often mocked and criticised for being one of the worst games ever made. The HUD in the game went through some changes in the development, and looking at the old screens, we can notice at least 3 different [...]

The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences. As he says: “Alright in the first picture  there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of [...]

EggHead Shred was rumored to be a prototype for a N64 skiing game by Paradigm Entertainment, where the player could have took control of Paradigm’s mascott, Egghead, a weird egg with “punk” hair. There are not many more informations about this, but EggHead was shown with an interactive video at SIGGRAPH (1999?) where the audience [...]

Bomberman 64 is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed. The game was released in Europe on November 27, 1997 and released in North America on December 1 of [...]

Tommy Thunder was a third person shooter in development for the Nintendo 64 (and later for the PSX too) from Player 1 studios, but it was never released and we never got many informations about it. In November 2007, herpetic.adventures on the LostLevels forum posted an interesting story about a misterious file: “[...] about 10 [...]

ODT, Or Die Trying, is a video game created by Psygnosis for the PlayStation and PC. Its style of gameplay is a 3D action adventure, with some RPG elements. Playing as 1 of 4 characters, your goal is to explore the “Forbidden Zone” to look for gas canisters to reinflate your balloon, which had crashed [...]

Albert Gallegos has sent to us a mail with some interesting images and infos: “These are debug rooms from the original Paper Mario, taken by me using various codes found by others. You can see different rooms:
- a strange forest debug that seems to have been used to test the camera: moving around will make [...]

During its drawn-out three year development cycle, Earthworm Jim 3D changed publishers several times. This caused some problems as the game was based on the Earthworm Jim TV series which by the time of release, had been off the air for over 3 years. Also many locations displayed in early versions of the game are [...]

Aidyn Chronicles: The First Mage is a video game developed by H2O Interactive and published by THQ. It is one of the few console RPG released for the Nintendo 64. Due to a combination of the poor reviews and even poorer sales, projects for a sequel were dropped.  The game has developed somewhat of a [...]

Cavalry Battle 3000 is a cancelled Nintendo 64 game that was in development by Japan System Supply. There are not many informations on this project, but it seems that it was going to be a racing game with a gameplay somehow similar to Road Rash, were the player would had to fight his opponents while [...]

Red Baron 64 is a cancelled Nintendo 64 World War I fighter aircraft game that was in development by Sierra: the project was going to be a “remake” of the original Red Baron game that was released on PC in 1990, originally developed by Dynamix. The few screenshots available could have been taken from the [...]

According to SQUARE (Final Fantasy’s Creators), they planned to have their next-gen Final Fantasy on Nintendo’s 64-bit console in early 1996. Different people said that the game would have a simultaneous launch in America and Japan. SQUARE experimented with the CGI capablities of the machine. This famous video often know as “Final Fantasy 64″ was [...]

We all remember Conker Bad Fur Day as one of the most original (at least conceptually) games ever released on Nintendo 64. But we also remember how it looked before, when it was called Conker: Twelve Tales or Conker’s Quest: the quintessential cute-looking platform. However, apart from the graphic style, the first version of Conker [...]

The first 64-bit version of Zelda, was originally conceived as a way designed to use the features of 64DD. Internal Clock, rewritable discs with a size double what had ever been used on the cartridge, internet connection and tools for editing images, Zelda 64 was presented by Nintendo itself as a title so huge and puzzling [...]

Robotech is an old sci-fi anime, originally released in Japan twenty-two years ago. It was a huge success at home, and it was successfully exported around the world, especially in the USA. More interesting for our site, it is probably the anime with more unseen material, with various series originally planned and never released. Maybe [...]

Donkey Kong 64 (also know with the work in progress title of Ultra Donkey Kong, Donkey Kong World or Donkey Kong Universe) is a platform developed by Rare and published by Nintendo for the Nintendo 64 in 1999. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment [...]

The Nintendo 64 was the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the [...]

Super Mario 64 was probably one of the first titles developed for Nintendo’s 64 bit console. There are rumors of a 3D prototype existing on the SNES using the systems Super FX chip, but this prototype was kept behind closed doors, so no images of it exist. It’s safe to [...]

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled Kakuto-Gēmu Ryūō (格闘ゲーム竜王 ?, lit. “Dragon King: The Fighting Game”), and originally featured no Nintendo characters. However, Sakurai hit on the idea of [...]

With Gameshark Codes and the ability of some “hacker”, the Roms of Zelda for N64 were explored in depth, looking for particular beta remained in digital memory. During the development of the game, Nintendo has removed a lot features and remodeled several items, but was not able to completely erase them. Indeed, within the cartridge [...]

This “debug” version of Ocarina Of Time has come to light some years after the release of the original game. Somehow it was discovered and shared online to please thousands of unseen zelda fans. This is the version that developers used to test specific parts of Ocarina, without having to going around the whole Hyrule. [...]

The Beta Quests are events and scenarios not seen in the game, but that can be reached with Action replay/Game Shark codes. There is an incredible number of variants in the beta quests, and probably no one has really seen them all, so we can only wonder if there is still more stuff left in the [...]

Mother 3 was originally announced in 1996 for the Nintendo 64. Development soon moved to the Nintendo 64DD, where it was to be a launch title. Developer Benimaru Itoh remarked at E3’s 1997 convention that the game would probably utilize the Rumble Pak in battle sequences, but worried that the controller would become too cumbersome [...]

One of the strangest games ever created for the N.64, Cubivore was originally revealed (already ported on cartridge) at the Spaceworld 2000. It was without a doubt the most creative game of the show, not only because of the extreme stylized graphic, but also for the main objective of the game: became the forefront of [...]

Officially revealed at Space World 2000, Echo Delta was going to be one of the few strategy games available per the Nintendo 64, even through with some action-game features. The objective of the game was to recover a sunken ship with a little submarine, trying at the same time to obtain energy from the [...]

Desert Island 64 (AKA Super Real Island) is an interesting simulation rpg, annunced in 1998 but soon cancelled by the developers, perhaps because of the failure of the 64DD. The concept of the game was similar to Survival Kids for the GBC, where we had to survive in a desert island. According to the few [...]

Junguru Taitei 64 was the tie-in of the famous manga series known in the USA as Kimba the Lion. The game, that involved Miyamoto and Osamu Tezuka son’s Makoto,was announced at the Shoshinkai 1996, but we don’t know if at the end it was going to be released for the Nintendo 64 [...]

Bio Hazard Zero was going to be the first title of the saga of Resident Evil to appear exclusively on the Nintendo 64, after a perfect conversion of the second episode on cartridge (inclusive of all FMV). As the title suggests, the plot was developed on the events that brought the team the first Resident [...]

Few details are know about the RiQa project, another famous unseen for the Nintendo 64. Developed by Bits Studios, it was presented for the first time at E3 1999 in playable form. Defined as the “N64 Tomb Rider” as stated by Nintendo, RiQa would have dealt Third-Person Shooter Action mixed with exploration. With impressive graphics [...]

It seems that the few beta images of F-zero that we have aren’t that different from the final screenshots. But,after all, what could have changed in a game where the only graphical elements are virtually the spaceships and the track ? The hub, obviuously. The power bar was red, the map, the laps [...]

On the 24 November 1995, Nintendo finally presented the final version of the Ultra 64, (renamed “Nintendo 64” because of copyright problem) at the Shoshinkai Software Exhibition. Among the thirty titles shown in playable form or in video (including Star Fox and Wave Race) one of the most interesting was Super Mario Kart R, an [...]

Viewpoint 2064 is a cancelled shoot ‘em up that was in development for the Nintendo 64. The original Viewpoint was also an isometric shmup with an incredible difficulty released in 1992 by SNK for the Neo-Geo arcade platform. After Sammy published a port of the original game for the Playstation and Saturn, in 1998 they [...]

During the early stages of development, Starfox 64 (Lylat Wars in Europe) looked very different from the final version. The level design was much more meager, lots of details, from the textures to the polygonal backgrounds, were much simpler and more blurred. Some enemies were slightly different, the HUB on the screen (energy, radar, maps [...]

Mission: Impossible is an action game / third-person shooter for the Nintendo 64, based on the 1996 film Mission: Impossible. It was developed by Ocean Software and distributed by Infogrames Entertainment. It later received a PlayStation port, with minor additions such as voice acting, but reduced graphics.
The N64 version was released in 1998, after it [...]

The Legend Of Zelda: Majora’s Mask / Gaiden – Released for Nintendo 64, a “sequel” to the Ocarina of Time had lost much of its original features to 64DD, including 4 days of the original 7 disappearing from the game, many of the dungeons, and a multitude of quests to complete never to see the [...]

While in development at Konami Computer Entertainment Kobe (KCEK), Castlevania was originally known as Dracula 3D. United States news media referred to the game by this title as well as Dracula 64. In September of 1997, the game was approximately 10% finished and was 20% complete in February of 1998. [...]

Dinosaur Planet was going to be Rare’s swan song on N64. However, the game was finally released in 2002 only on the Gamecube, and the title changed to Star Fox Adventures. According to many, in the porting Rare dropped some of the most interesting features, so we may never know if the Nintendo [...]

Teo 64 was a pet simulation video game, very similar to “Hey You Pikachu!”, the Nintendo title where the player could interact with the pokemon talking to him through a microphone connected to the N64. In this game, however, the protagonist was a strange cross between a dolphin and a bird. Speaking with the [...]

Published in 1997, Turok has been one of the first Ultra 64 titles to be developed for the console. The game is based on the homonymous comic series, about a native american and his fights between evil cyborgs and dinosaurs. Thanks to its famous fog effect, which covered almost every part of the immense game [...]

Turok 2: Seeds of Evil is a FPS developed by Acclaim for the Nintendo 64, released in 1998. It was one of the first Nintendo 64 games to allow use with the RAM Expansion Pak. The game was announced even before Dinosaur Hunter was released, under the title Turok: Dinosaur Hunter 2. The game was [...]

Announced officially at E3 1998, Survivor Day One is an interesting action game that was in development by Konami. As in Fade To Black, the protagonist had to escape from a spaceship infested with mysterious aliens, but unlike Delphine’s game, Survivor Day One’s hero is much more athletic and we would have been able to [...]

GoldenEye 007 is a FPS developed by Rare for the Nintendo 64, based on the 1995 James Bond film with the same name. In the gallery below you can see various screenshots from the beta of the game, in which there are various differences and some weapons that were removed from the final game.
GoldenEye 007 [...]

There are just few informations available about this strange project developed by Angel Studios, that at first appeared to be some sort of car-battle game, but then it became something more similar to Mario Kart, before being cancelled.
Thanks to an interview on GamaSutra we can read some more details from one of the original developers:

“When [...]

Perfect Dark is a FPS developed by RARE Ware for the Nintendo 64 and released in 2000. Martin Hollis, the director of GoldenEye 007 and Perfect Dark, described the development of the game in an interview with Retro Gamer magazine. He explained that Rare rejected the prospect of working on the GoldenEye sequel Tomorrow Never [...]

Mini Racers is a cancelled multiplayer racing game  that was in development by Looking Glass Studios for the Nintendo 64. The project was announced in 1998, but unfortunately it was delayed many times and in the end in was never released. Mini Racers was going to have a strong multiplayer mode, similar to Micromachines or [...]

1080° Snowboarding is a snowboard racing game developed and published by Nintendo for the Nintendo 64 in 1998. 1080°’s release was announced on November 21, 1997 at Nintendo’s SpaceWorld trade show;  the game’s working title was then Vertical Edge Snowboarding. 1080° was programmed by Englishmen Giles Goddard and Colin Reed, developed and published by Nintendo, [...]

Mystical Ninja Starring Goemon was initially titled Ganbare Goemon 5, then Legend of the Mystical Ninja. The Japanese producers desired to break the series’s numerical naming convention to emphasize that Mystical Ninja was very different from its predecessors. Originally developed with a two-player mode, this feature was scrapped months before the Japanese release. Early development [...]

Blade & Barrel, also known as “Ultra Combat” in the U.S., was going to be one of the launch titles for the new Nintendo 64 console, but sadly it was cancelled. Developed by Kemko, the game was an arcade third-person shooter, focused on battles between flying vehicles that looked a bit like helicopters. An important [...]

Jet Force Gemini is a sci-fi action adventure / third-person shooter developed by Rare that was released in 1999 for the Nintendo 64.  The main characters, Juno and Vela, were originally designed as younger in the beta version and their 3D models were more cartoon-like with large heads. They were later changed to their [...]

Kirby Air Ride (known as Kirby’s Air Ride at the time) was originally in development during the early days of the Nintendo 64. It went through many changes during its elongated development period (it looked like a snowboard game for some time and rumors say that this proto could have somehow evolved into 1080°) before [...]

Banjo-Kazooie was originally known by the project name Dream for the Super Nintendo Entertainment System. The project starred a boy named Edison, who owned a wooden sword and got into trouble with a group of pirates lead by Captain Blackeye. Dream was also scheduled to include a rabbit that looked like a man, a dopey [...]

Catroots is perhaps one of the most mysterious projects ever created for the N64. The first (and only) video, a tech demo from which the pictures that you see in this page were taken, was shown at the E3 2000, but no informations were released at the time, and even the Nintendo employees at [...]

In this video linked to us by Longuist, we can see an old music clip by Mouse on Mars, that uses scenes from what it looks like a beta version of the game. The major differences in this video should be:

power gems & flowers look different
no hud
trees now have a texture?
unknow level [...]

64 Wars is the cancelled “Wars” sequel that was planned for the Nintendo 64. The “Advance Wars” series became famous in USA and Europe thanks to the GBA games, but it was know to the Japanese audience since the NES, with the name of FAMICOM Wars, originally published on the Famicom back in 1988. The [...]

Rev Limit is a cancelled arcade racing game similar to Ridge Racer, that was in development in 1996 / 1997 by Seta Corporation for the Nintendo 64 DD as one of the early titles announced for the console. The game was postponed many times and it was even “downgraded” from the 64DD to a “normal” [...]

Zool Majū Tsukai Densetsu (ズール ~魔獣使い伝説~, Zool Majū Tsukai Densetsu? lit. Zool: Legend of the Monster Trainer) is a role playing game for the Nintendo 64. It was released in 1999 in Japan only. This game is unrelated to the Amiga game Zool. [Infos from Wikipedia] In the early screens from the game we can notice [...]

The owners of a Nintendo 64 had to wait several years before being able to get their hands on this title developed by DMA Design. Body Harvest was announced as one of the first launch titles for the N64, but it was released only in October 1998 and it ended up clashing with Zelda: Ocarina [...]

Officially presented at the Space World 1999, this title developed by SETA for the 64DD was a turn-based strategy game very similar to Advance Wars. The setting of Ultimate War was more realistic than the Nintendo title, but the clashes between the armies played out more or less the same. The user could move [...]

Wave race is one of the most interesting beta for the nintendo 64, because they changed completely the original concept. In fact,The Shoshinkai 95 build, that we can see in the screenshots in this page, featured motor boats instead of jet skies, unlike the original wave race for the gameboy. The track design is [...]

Early screenshots of this game showed that Poochy was going to play some sort of role in the game. Another screenshot showed that Nep-Enuts were going to be in this game also. Also the early version of Forever Forest showed that it would be much smaller, with all the forest’s trees having sinister faces. Paper [...]

Officially presented at E3 1996, Freak Boy was certainly one of the most bizzarre games of the Nintendo 64. As a strange being know as Freak Boy, we did have to save Hedron from an hord of strange aliens in what at first glance seemed a three-dimensional action/adventure with particularly stylized graphics. It [...]

The beta version of Yoshi’s Island 64 (later called Yoshi’s Story) has some graphic differences, various minor changes in the level design and a removed “underground” level. This beta level had a black background, water and giant mushrooms, as well as some enemies that are bigger than the ones in the final game. The soil [...]

Mario Artist (also known as Creator 64) is a set of creative software / games that were released only in Japan with the Nintendo 64DD.  Before the 64DD was published, Nintendo talked about many options and different programs for this new Mario Artist series, but in the end only few ones were finished. Paint Studio, [...]

Kirby 64 had a long and complex developed cycle, with many delays. The project was developed by HAL and it was designed to be a real sequel for Kirby Dreamland 3 for SNES. The beta screens in the gallery below shown an early version of the game, in which it seems that other playable characters [...]

Created by Silicon Knights, Eternal Darkness was an interesting game for the nintendo 64 that seemed to be able to bring new life to the Survival Horror creating the first “psychological thriller”. However, it was later ported to the Gamecube. Was it never released for the Nintendo 64 or it was just an insanity [...]

Carnivale is an animated film which because of its particular style and its lack of success, had only a limited release in certain European countries in 2000. A game based on this film was in development by Vatical Entertainment for the Nintendo 64 and it was even shown with an incomplete build at E3 1999, [...]

Caesar Palace 64 is a cancelled “casino simulator” that was meant to be released for the Nintendo 64. Other versions of the game were released on the Game Boy and NES and later on Genesis and Game Gear. Play slot machines and card games could not seem an interesting concept for a 1999 game, but [...]

Dragon Sword, officially announced in early 1998, is another cancelled game for the Nintendo 64. More precisely, it was an action-adventure developed by Interactive Studio, set in a fantasy world called Avantaria, where a group of four heroes had to stop the evil plans of Xyrus the mage.
It seems that originally Dragon Sword had [...]

Tonic Trouble (also know as HED during the early development) is a 3D platform game created by Ubisoft for the Nintendo 64 and PC. As you can see from the images in the gallery below, the developers tried to create a character design similar to Rayman for the main hero. Rather than rely on exploration [...]

MRC was one of the first racing games to be published for the Nintendo 64. It was developed by Genki and released in 1997: the quality of MRC left a lot to be desired, but with the shortage of games on the Nintendo consoles, it was able to interest the lovers of the genre. From [...]

Shadowgate Rising was an adventure game game developed by Infinite Ventures for the Nintendo 64 but was never released. Originally intended to be a sequel to the 1999 title Shadowgate 64: Trials of the Four Towers and the latest entry to the franchise which began in 1987 with the original Shadowgate for the Mac. The [...]

Quest 64 (aka Holy Magic Century) is an RPG developed by Imagineer and published in 1998 in both Japan and in the West. From the screenshots in the gallery below we can notice at least two different builds of the game, with the oldest one that was probably still an early prototype. The polygonal structures [...]

It would be nice to say that this game developed by Titus was completed with a better graphic than the one we can see in the screenshots below: unfortunately this has not happened. The bare polygonal models of the scenario in those early images are almost identical to the final version. To be honest, the [...]

During the early days of the Nintendo Ultra 64, many racing games were announced for the console, including this Top Gear Rally, sequel of Top Gear for the Super Nintendo. The early images released showed a stunning graphics for its time, with wonderful light effects, high definition and good polygonal models: obviously, all these screens [...]

The Nintendo 64 has a good number of racing game, with the most various set of environments. However, from Wave Race 64 to Hydro Thunder, fans of the genre certainly felt the lack of more boat-racing game. In 1999 Promethean Designs and Interplay finally decided to satisfy all those requests and started to work on [...]

Shadow Man is an action adventure game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It was designed by Guy Miller and Simon Phipps. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. [...]

“The Dead Ahead project was a very unsual one. The game was being funded by Tomei, but there was aslo a middle company; Optical Entertainment who was also involved. Optical were designing the game for Tomei and Software Creations were chosen by Tomei (Tomy) to develop it. It was a very [...]

Attack! was an action game developed by DMA Design (the same software house responsible for Body Harvest and Silicon Valley) that was officially announced in april 1999. It seems, however, that at the end the game was going to be released only for the pc. There are virtually no informations about it, and [...]

Hype: Time Quest for the PC is certainly the best tie-in of the legendary Playmobil toy series, so it is a pity that the Nintendo 64 version, presented at the E3 98, was never released. The story of the game was about a swordsman called Hype, who was sent back in time by [...]

Roswell Conspiracies: Aliens, Myths and Legends is a cancelled Nintendo 64 game that was based on the animated series with the same name, which (as you can guess from the subtitle), is inspired by sci-fi themes and aliens. The TV series was enough popular in the USA and the producers decided to create an action [...]

Spooky is a cancelled action game that was in development by ICE (International Computer Entertainment), shown for the first time in October 1997, but later vanished without any official statement. The gameplay was going to be somehow similar to Freak Boy, another unreleased Nintendo 64 game. The player would had to save a bizarre [...]

Toon Panic was an interesting fighting game for the Nintendo 64, in development at Bottom Up. It was meant to be a multiplayer brawl fighting game, similar to Power Stone or Rakugaki ShowTime, but it was later cancelled because of bankruptcy of the developers. A proto was sold some years ago on a japanese auction, [...]

We dont have many informations on DT 64 (also known as “Bloodmaster”): the game was supposed to be an Card RPG with an interesting connection-mode between the 64DD and the Game Boy. The game was in development by Marigul and Media Factory and probably it would have been published by Nintendo. The player had to [...]

Clayfighter for the Nintendo Ultra 64 was an average fighting game, which had a good fanbase because of the extravagance of its characters.  It was originally meant to be released for the cancelled M2 console, but the project was later ported to the N64. In the early screens  we can notice that the graphic was [...]

The Reign of Cats and Dogs is a mysterious cancelled Nintendo 64 game that was in development by Paradox Games, that tried to show it to various publishers to pitch for a contract. There are few info on the game apart from some small screenshots remained on the website of one of its original developers:

A [...]

We don’t really have any information about it, but it is likely that Alien 64 was a remake or a sequel of Alien Trilogy, a tie-in released in 1996 for psx, saturn and pc. The game was inserted in some release lists for the Nintendo 64, but there was never an official announcement, thus even [...]

Forever Dragonz is a cancelled one-on-one fighting game that was in development by Software Creations for the Nintendo 64, produced & designed by Haydn Dalton. The game had many original ideas (at the time). Characters could be knocked through elements of the enviroment (like a stunt scene in a movie, later to [...]

Jest is a cancelled Nintendo 64 platform / action game that was in development by Curved Logic in 1997 and it would have been published by Ocean / Infogrames. In the game we would have played as a Jester through many crazy levels, with a gameplay probably similar to Mario 64 or Rayman 2. Jest [...]

War: Final Assault is a first person shooter that was developed by Atari Games and released in 1999 for arcades. In the game the player needs to fight through 8 levels, each one with its own final boss, with a fun coop multiplayer mode up to 4 players. A Nintendo 64 port was planned to [...]

Originally announced in 1999, this promising fighting game developed by Bottom Up, unfortunately, was never released. It appears that the software house was closed down a few months later, leaving some incomplete projects for the Nintendo 64, including this Chanbara Fighter. The game should have been a classic fighting game 1 VS 1, but with [...]

Dezaemon 3D is a shoot ‘em up game creator developed by  Athena and released for the Nintendo 64 only in Japan in 1998. The game was one in which one could design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game had nearly limitless options, from creating [...]

Cun On Pa is a puzzle game that was developed by T&E Soft and was released for the Super Famicom (SNES) and the original Playstation in 1996 / 97, only in Japan. A nintendo 64 version was planned too, but sadly they never released it for some reasons.

Images:

Looney Tunes: Space Race is a 2000 racing game that was originally announced as a Nintendo 64 title in 1998, but it was later moved to the Dreamcast and PlayStation 2. The N64 version was so cancelled. The project was initialy developed by New Wave USA but when it was ported to the Dreamcast, it [...]

Blast Corps (Blast Dozer in Japan) was one of the earliest RARE games for the Nintendo 64. Using various vehicles, we had to clear the way for a truck full of nuclear material, so the dangerous cargo would explode only in a safe area. Certainly one of those games that you love [...]

Konami was one of the first software houses to announce full support for the Nintendo 64, after the happy and profitable experience with the SNES. In addition to Castlevania 64, one of the first games announced for the console was Hybrid Heaven, a strange cross-game between Turn-based RPG, action, adventure and fighting, that promised an [...]

Jeff Gordon XS Racing is a racing game released in 1999 for PC and GBC, but originally planned for Nintendo 64 and Playstation too. Jeff Gordon is a champion of NASCAR and he would have been the mentor of the player in the training mode of JGXS. Despite ASC announced a very realistic physics and [...]

Starshot: Space Circus Fever is a platform game developed by Infogrames and relased for the Nintendo 64 in 1998 in Europe and 1999 in North America. In some beta screenshots we can see various differences from the final version:

Different HUD
More Tourists  NPCs in the “jungle” area
Better / more detailed graphic
A couple of unknown areas (removed?)

Thanks [...]

What is going on in this strange game? I’m not sure. There are not many informations about Ohcouchi Gengorou Ikka, but a prototype was sold in 2005 on a Japanese auction, for about 57,000 yen, which should be around 400 euros. Who bought this proto? Probably some lucky collector who can now be the only [...]

Various beta images of Pokèmon Snap show a bar in the bottom right corner where you can select Pokè Flute, Apple, and some bomb thing. Also unseen in the same images are shots of a desert area not used in the final game. There’s also some screens from the forest and swamp, showing some pretty [...]

SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo, and believed to be a part of the SimCity series, although Maxis was not involved in the development or release of the game. The game is considerably obscure, given its Japan-only release and designation to run on the ill-fated Nintendo [...]

Mortal Kombat: Special Forces is an action game for the original PlayStation. It was released in North America on July 30, 2000, and in Europe on September 29, 2000. The player to take on the role of Jax (a.k.a. Major Jackson Briggs) as he tracks down the Black Dragon. There were plans for a Nintendo [...]

Doraemon is a cat which has accompanied many generations of children with its famous series of cartoons. The character was created in 1969, but his fame has allowed him to be the protagonist of Doraemon 64, a 3d platform game releases in Japan in 1997. Obviously the final game is very different from the screenshots [...]

Extreme G was just one of the many “extravagant” racing game that were released on the Nintendo 64. Developed as an alternative to F-Zero and Wipeout, the game was created by Probe Entertainment and published by Acclaim. When it was announced, some early pictures were released to show the graphic of the project. The 2 [...]

Extreme-G 2 is the second Extreme-G game to be released on the Nintendo 64, developed by Probe Entertainment for Acclaim. In these early screens we can notice a slightly different HUD and graphic details. Do you know if those tracks that we can see in the images were in the final game?
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DMA’s history is also marked by several announced projects that were subsequently cancelled in mid-development, like the Nintendo 64 ports of Wild Metal Country. The PC version was released, and you can try it yourself, with the free download from the Rockstar Website: www.rockstargames.com/classics/wmc.html
Thanks to Celine for the contribution!
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Montezuma’s Return is a action adventure game and the sequel to the original Parker Brothers game Montezuma’s Revenge. It was released for PC in 1998: a Nintendo 64 version was planned too, but it was cancelled for unknow reasons. A screenshot from the presumed N64 version was shown in an old issue of Nintendo Power, [...]

Acclaimsports Soccer, also know as Ultra Soccer, was a sport game that was in development at Probe Entertainment (the same team behind Xtreme-G) in 1997 / 1998 and was going to be published by Acclaim. The game was later cancelled, probably because of quality standards or because of problems with the Quagmire Engine.
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F-1 World Grand Prix is a Formula One racing game / simulation that was released in 1998 for the N64. In these beta screens we can see an early version of the game, with a graphic that was still not finished.
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Despite the high quality of strategy games released for the Nintendo 64 (Ogre Battle 64, Star Craft), not many games in that genre were released for the system. It’s probably for this reason that many fans were happy to hear about the development of this managerial simulator for the Nintendo 64: Airport Inc.
As can easily [...]

Top Gun: Fire At Will was released by Spectrum Holobyte in 1996 for the PC and Sony Playstation, but it was originally a cancelled title for the Nintendo 64.  The title features any actors from the film, with James Tolkan reprising his role as Stinger. The game’s overall plot focuses on the player-character, Maverick, going [...]

After completing one of the launch titles for the N64 in 1996, Pilotwings (the other being Super Mario 64), Paradigm was tasked with creating three new games: Pilotwings 2, a “racing” game (Which later became Beetle Adventure Racing!), and a more serious flight simulator, which was to be called “Flights of the U.N.” This title [...]

Thanks to some Gameshark codes it’s possible to find an unused item in Majora’s Mask, a bottle with the “Hylian Loach” inside. This item could have been used in the removed fishing minigame that was going to be in the game. With other codes you can go around Termina as Fierce Deity Link, and you [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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