<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Unseen 64: Beta, Unreleased &#38; Unseen Videogames! &#187; gamecube</title>
	<atom:link href="http://www.unseen64.net/category/nin/ngamecube/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
	<lastBuildDate>Thu, 18 Mar 2010 12:00:55 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>GoldenEye: Rogue Agent [XBOX PS2 GC - Beta]</title>
		<link>http://www.unseen64.net/2010/03/17/goldeneye-rogue-agent-xbox-ps2-gc-beta/</link>
		<comments>http://www.unseen64.net/2010/03/17/goldeneye-rogue-agent-xbox-ps2-gc-beta/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 18:09:04 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Los Angeles]]></category>
		<category><![CDATA[EA Tiburon]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[fps]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11677</guid>
		<description><![CDATA[GoldenEye: Rogue Agent is FPS developed by EA Los Angeles, EA Tiburon and published in 2004 by Electronic Arts, for the Xbox, Playstation 2 and GameCube. A sequel  was originally planned but scrapped due to poor sales and reviews of the first one.  The game&#8217;s ending suggested a sequel as well. According to various [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/17/goldeneye-rogue-agent-xbox-ps2-gc-beta/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Crushed Baseball 2004 [PS2/GC - Cancelled]</title>
		<link>http://www.unseen64.net/2010/03/13/crushed-baseball-2004-ps2-gamecube-cancelled/</link>
		<comments>http://www.unseen64.net/2010/03/13/crushed-baseball-2004-ps2-gamecube-cancelled/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 06:39:17 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[Amaze Entertainment]]></category>
		<category><![CDATA[Bam! Entertainment]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[sport]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11173</guid>
		<description><![CDATA[Crushed Baseball 2004 is a cancelled Baseball game that was in development by Amaze Entertainment for the Playstation 2 and GameCube, that would have been published by Bam! Entertainment. It was meant to be an over-the-top arcade game (similar to Sega Soccer Slam), featuring crazy characters (you can see a human-shark in the screens below) [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/13/crushed-baseball-2004-ps2-gamecube-cancelled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rush Club [PS2/GC/XBOX - Cancelled]</title>
		<link>http://www.unseen64.net/2010/03/03/rush-club-ps2-gamecube-xbox-cancelled/</link>
		<comments>http://www.unseen64.net/2010/03/03/rush-club-ps2-gamecube-xbox-cancelled/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 06:24:19 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[kuju]]></category>
		<category><![CDATA[Kuju Entertainment]]></category>
		<category><![CDATA[Kuju's Brighton]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[Wide Games]]></category>
		<category><![CDATA[Zoe Mode]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11226</guid>
		<description><![CDATA[Rush Club is a cancelled racing game that was in development in 2001 by Wide Games (Kuju&#8217;s Brighton) for the Playstation 2, with planned ports for the GameCube and Xbox. The player would had to race in various cities (such as New York, Shanghai, London, and Tokyo) against rival street gangs, to reach the final [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/03/rush-club-ps2-gamecube-xbox-cancelled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Resident Evil 0 [GC - Beta]</title>
		<link>http://www.unseen64.net/2010/02/26/resident-evil-0-gamecube-beta/</link>
		<comments>http://www.unseen64.net/2010/02/26/resident-evil-0-gamecube-beta/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 06:25:27 +0000</pubDate>
		<dc:creator>yota</dc:creator>
				<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[bio hazard]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[survival horror]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=10341</guid>
		<description><![CDATA[Resident Evil 0 is the prequel of the first Resident Evil. It was originally developed by Capcom for the Nintendo 64, but at the end it was ported and released on the Gamecube. In October 2009, Tyrant of resident-evil-beta.de discovered many beta backgrounds and some removed items in the trial disc of the game.
Images:
Videos:

<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/02/26/resident-evil-0-gamecube-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>James Bond 007: Everything or Nothing [PS2/XBOX/GC - Beta]</title>
		<link>http://www.unseen64.net/2010/02/20/james-bond-007-everything-or-nothing-ps2-xbox-gamecube-beta/</link>
		<comments>http://www.unseen64.net/2010/02/20/james-bond-007-everything-or-nothing-ps2-xbox-gamecube-beta/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 20:25:37 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Canada]]></category>
		<category><![CDATA[EA Redwood Shores]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[third person shooter]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11290</guid>
		<description><![CDATA[James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens  and videos released for the game:

Different and unused outfits worn by James bond
Different outfit for Jaws (beige shirt with [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/02/20/james-bond-007-everything-or-nothing-ps2-xbox-gamecube-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>12 Volt [PS2/XBOX/GC - Cancelled]</title>
		<link>http://www.unseen64.net/2010/02/18/12-volt-ps2-xbox-gamecube-cancelled/</link>
		<comments>http://www.unseen64.net/2010/02/18/12-volt-ps2-xbox-gamecube-cancelled/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 06:08:37 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[Sproing]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11064</guid>
		<description><![CDATA[12 Volt is an arcade racing game that was in development by Sproing in 2003 / 2004 for the Playstation 2, Xbox and GameCube. The game was set in slot-car tracks and players would have been able to race their models in houses and gardens. 12 Volt looked like a mix between Re-Volt and another [...]<br /><br />
<strong>>> <a href="http://forum.unseen64.net/" target="_blank">Discuss this article in the U64 Forum!</strong></a>]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/02/18/12-volt-ps2-xbox-gamecube-cancelled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
