<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Unseen 64: Beta, Unreleased &#38; Unseen Videogames! &#187; MICROSOFT</title>
	<atom:link href="http://www.unseen64.net/category/3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
	<lastBuildDate>Sat, 13 Mar 2010 17:08:51 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Land of the Dead (Day of the Zombie) [PC XBOX - Beta]</title>
		<link>http://www.unseen64.net/2010/03/10/land-of-the-dead-day-of-the-zombie-pc-xbox-beta/</link>
		<comments>http://www.unseen64.net/2010/03/10/land-of-the-dead-day-of-the-zombie-pc-xbox-beta/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 06:37:33 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[OTHERS]]></category>
		<category><![CDATA[leaked]]></category>
		<category><![CDATA[pc / mac]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Brainbox Games]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Groove Games]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11447</guid>
		<description><![CDATA[Land of the Dead: Road to Fiddler&#8217;s Green is a FPS  based on the George Romero zombie horror movie Land of the Dead, that was developed by Brainbox Games (now Digital Extremes) and published in 2005 by Groove Games, for PC and the original XBOX. As we can read on Mobygames, the project was [...]]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/10/land-of-the-dead-day-of-the-zombie-pc-xbox-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Too Human [X360 - Beta]</title>
		<link>http://www.unseen64.net/2010/03/08/too-human-trilogy-xbox-360-beta/</link>
		<comments>http://www.unseen64.net/2010/03/08/too-human-trilogy-xbox-360-beta/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 06:41:14 +0000</pubDate>
		<dc:creator>FullMetalMC</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[action rpg]]></category>
		<category><![CDATA[hack and slash]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11402</guid>
		<description><![CDATA[Too Human is an Action RPG developed by Silicon Knights and published in 2008 by Microsoft Game Studios for the Xbox 360. The project is of particular interest to prototype video game enthusiasts. Development lasted more than a decade, and it was planned for three different consoles (Playstation 1, GameCube and Xbox 360). Silicon Knights [...]]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/08/too-human-trilogy-xbox-360-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioShock 2 [PC X360 PS3 - Beta]</title>
		<link>http://www.unseen64.net/2010/03/06/bioshock-2-pc-xbox-360-ps3-beta/</link>
		<comments>http://www.unseen64.net/2010/03/06/bioshock-2-pc-xbox-360-ps3-beta/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 06:22:56 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[OTHERS]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[pc / mac]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[2K Marin]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[irrational games]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11436</guid>
		<description><![CDATA[BioShock 2 is a FPS developed by 2K Marin and Irrational Games, released in february 2010 for PC, Xbox 360 and PlayStation 3. Users at 2K Forums noticed many beta differences in the early trailers of the game, especially in the &#8220;Hunting the Big Sister&#8221; demo:

It would have been possible to explore areas from the [...]]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/06/bioshock-2-pc-xbox-360-ps3-beta/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rush Club [PS2/GC/XBOX - Cancelled]</title>
		<link>http://www.unseen64.net/2010/03/03/rush-club-ps2-gamecube-xbox-cancelled/</link>
		<comments>http://www.unseen64.net/2010/03/03/rush-club-ps2-gamecube-xbox-cancelled/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 06:24:19 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[kuju]]></category>
		<category><![CDATA[Kuju Entertainment]]></category>
		<category><![CDATA[Kuju's Brighton]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[Wide Games]]></category>
		<category><![CDATA[Zoe Mode]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11226</guid>
		<description><![CDATA[Rush Club is a cancelled racing game that was in development in 2001 by Wide Games (Kuju&#8217;s Brighton) for the Playstation 2, with planned ports for the GameCube and Xbox. The player would had to race in various cities (such as New York, Shanghai, London, and Tokyo) against rival street gangs, to reach the final [...]]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/03/rush-club-ps2-gamecube-xbox-cancelled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mercenaries [PS2 XBOX - Beta / Unused]</title>
		<link>http://www.unseen64.net/2010/03/02/mercenaries-ps2-xbox-beta-unused/</link>
		<comments>http://www.unseen64.net/2010/03/02/mercenaries-ps2-xbox-beta-unused/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 06:13:24 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[action game]]></category>
		<category><![CDATA[pandemic studios]]></category>
		<category><![CDATA[sandbox game]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11493</guid>
		<description><![CDATA[Mercenaries: Playground of Destruction is an open world action game developed by Pandemic Studios and published in 2005 by LucasArts for PlayStation 2 and Xbox. DCodes7 was able to find 2 unused cut scenes, one placeholder intro and one unused trailer still hidden in the final game. Also, from looking at the data on the [...]]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/03/02/mercenaries-ps2-xbox-beta-unused/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>James Bond 007: Everything or Nothing [PS2/XBOX/GC - Beta]</title>
		<link>http://www.unseen64.net/2010/02/20/james-bond-007-everything-or-nothing-ps2-xbox-gamecube-beta/</link>
		<comments>http://www.unseen64.net/2010/02/20/james-bond-007-everything-or-nothing-ps2-xbox-gamecube-beta/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 20:25:37 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[NINTENDO]]></category>
		<category><![CDATA[SONY]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Canada]]></category>
		<category><![CDATA[EA Redwood Shores]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[third person shooter]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11290</guid>
		<description><![CDATA[James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens  and videos released for the game:

Different and unused outfits worn by James bond
Different outfit for Jaws (beige shirt with [...]]]></description>
		<wfw:commentRss>http://www.unseen64.net/2010/02/20/james-bond-007-everything-or-nothing-ps2-xbox-gamecube-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
