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	<title>Unseen 64: Beta, Unreleased &#38; Unseen Videogames! &#187; psp</title>
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	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>God of War: Chains of Olympus [PSP - Beta]</title>
		<link>http://www.unseen64.net/2010/02/28/god-of-war-psp-beta/</link>
		<comments>http://www.unseen64.net/2010/02/28/god-of-war-psp-beta/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 03:18:14 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[SONY]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[action adventure]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[Ready at Dawn]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=11441</guid>
		<description><![CDATA[God of War: Chains of Olympus is an action adventure  developed by Ready at Dawn and released in march 2008 for the PSP. As we can read on Wikipedia, the game had already been in the development stages just before the completion of Daxter, when Ready At Dawn pitched the idea of a God [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Project Diva [PSP - Beta]</title>
		<link>http://www.unseen64.net/2010/01/22/project-diva-psp-beta/</link>
		<comments>http://www.unseen64.net/2010/01/22/project-diva-psp-beta/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 04:34:12 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[SONY]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Crypton Future Media]]></category>
		<category><![CDATA[music game]]></category>
		<category><![CDATA[SEGA]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=10960</guid>
		<description><![CDATA[Hatsune Miku: Project DIVA is a music game created by Sega and Crypton Future Media for the PSP, featuring the virtual idol Hatsune Miku. Danielcatu noticed various beta-differences in the early screens and videos, as changes in the HUD and in the clear screen. Some comparison screens with the final version can be found in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Sticky Balls [PSP - Cancelled]</title>
		<link>http://www.unseen64.net/2010/01/20/sticky-balls-psp-cancelled/</link>
		<comments>http://www.unseen64.net/2010/01/20/sticky-balls-psp-cancelled/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 06:36:17 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[SONY]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[Warthog]]></category>
		<category><![CDATA[Zed Two]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=10333</guid>
		<description><![CDATA[Sticky Balls is a cancelled puzzle game that was in development for the PSP.  As we can read on Wikipedia, the project was developed by Zed Two initially for Pocket PCs. After Zed Two was bought out by Warthog, a new version was in development for the PSP, until Warthog was bought out by Tiger [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Painkiller: Hell Wars [PSP - Cancelled]</title>
		<link>http://www.unseen64.net/2010/01/17/painkiller-hell-wars-psp-cancelled/</link>
		<comments>http://www.unseen64.net/2010/01/17/painkiller-hell-wars-psp-cancelled/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 06:24:55 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[SONY]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Painkiller]]></category>
		<category><![CDATA[People Can Fly]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=10318</guid>
		<description><![CDATA[Painkiller: Hell Wars is a cancelled FPS that was in development in 2006 by czech studio Mindware Studios (which also developed Painkiller: Overdose and a spiritual successor, Dreamkiller), that would have been published by DreamCatcher Interactive for the PSP. The original Painkiller was released in 2004 for PC and in 2006 a port titled &#8220;Hell [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Zero Hour [PSP - Cancelled]</title>
		<link>http://www.unseen64.net/2009/11/26/zero-hour-psp-cancelled/</link>
		<comments>http://www.unseen64.net/2009/11/26/zero-hour-psp-cancelled/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 06:44:15 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[SONY]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[action game]]></category>
		<category><![CDATA[Argonaut Games]]></category>
		<category><![CDATA[third person shooter]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=9797</guid>
		<description><![CDATA[Zero Hour is a cancelled third person shooter / action game that was in development by Argonaut Games for the PSP.  The project started out as a Playstation 2 game, but when Argonaut got PSP early development-kits, they decided to port Zero Hour to the portable console. A demo for the PSP version was shown [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Charlie Brown&#8217;s All-Stars [PS2/PSP - Cancelled]</title>
		<link>http://www.unseen64.net/2009/11/17/charlie-browns-all-stars-ps2-psp-cancelled/</link>
		<comments>http://www.unseen64.net/2009/11/17/charlie-browns-all-stars-ps2-psp-cancelled/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 06:32:25 +0000</pubDate>
		<dc:creator>monokoma</dc:creator>
				<category><![CDATA[SONY]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[FarSight Studios]]></category>
		<category><![CDATA[sport]]></category>

		<guid isPermaLink="false">http://www.unseen64.net/?p=9879</guid>
		<description><![CDATA[Charlie Brown&#8217;s All-Stars is a cancelled baseball game that was in development by FarSight Studios in 2007, for the PS2 and PSP. The game was probably based around one of many prime-time animated TV specials about the popular comic strip Peanuts, by Charles M. Schulz. The plot of the cartoon could have been used for [...]]]></description>
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