Wolfang is an action game / side scrolling shoot ‘em up that was in development by Seibu Kaihatsu (?) for the original Playstation and it would have been published by Bird (?). There are not many info about this, maybe the game was released under a different name and a by different publisher? (even if it’s not listed in Sibu Kaihatsu’s games list) If you recognize this game or have some more info, please let us know!
Flux was basically a very sophisticated 3D puzzle game involving a salesman in a suit as its main character, that was in development for the Playstation and PC. The player had to find his way through a maze of cubic rooms that could be flipped in 90 degree angles by pushing switches on the walls. The game was in development by Pulse Entertainment and was picked up by Microsoft but canned after awhile for unknown reasons..
Legion is a cancelled 3D action game that was in development for the Playstation 1 by SCEE around 1997. It is unknown why it was never released, if you have more info about the project, please contact us. Scan from PlayMag issue 17 and Console News issue 14.
Philosoma is scrolling shoot ‘em up developed by G Artist and published by Sony for the PlayStation in 1995 / 1996. The story of the game is about an alien planet named Planet 220 (know as ORA-194-220 in the Japanese version) that is attacked by an unknown force and requires assistance. Celine found an old article about Philosoma in Console Plus magazine #34, in which they shown a target render from the early development of the game.
Fly By Wire was the codename of the helicopter simulation game by Shiny Entertainment that would be released under the name RC Stunt Copter. In the images below you can see an early prototype of the project.
Presto is a cancelled adventure game created by Phil Simon, in development by Pulse Entertainment for Playstation 1 and PC. Presto was later cancelled because the company wanted to jump onto the next bandwagon: the internet.
After Titus Released Superman64 and since alot people hated it, Titus wanted to recreate their Superman game on the Playstation with a new gameplay design (“the game plays and feels similar to Tomb Raider, except with super abilities”, and no rings to fly into). Developed by BlueSky Software, Superman for the PSX was cancelled even if it was 100% of compled because Titus had expired the contract with WB.
Post by solidsnake11
A big Thanks to Playstation Mesuem for the videos:
Dream Team Basketball is a cancelled sport game that was in development in 1996 by Anvil Incorporated and it would have been published by US Gold / Eidos Interactive for the Playstation. For some reasons the game was never released, but a playable beta version 70% complete was preserved by the Playstation Museum:
The Dream Team concept: a basketball game where you pit the 1996 USA Men’s Olympic Basketball Team against other countries. All of America’s top basketball stars are in the game: Charles Barkley, Shaquille O’Neal, Scottie Pippen, …etc. On paper this game sounds like a sure winner. Anvil Incorporated and U.S. Gold Sports through Eidos Interactive were to bring this concept to the PlayStation in time for the 1996 Atlanta Summer Olympics.
Thanks to Pcloadletter for the contribution! Scan from EGM 82, May 1996
Maximum Gauge was an 2D/3D adventure game with a sci-fi theme in development by Big Grub for Playstation 1 and PC and to be published by MGM Interactive. Gregg Tavares , Big Grub developer at the time, described the game as “take Diablo but make it play like Zelda from the Super Nintendo”. Apparently there were direction problems and the game never seen the light of the day.
At E3 1996, Nichimen Graphics shown a tech demo with a beat ‘em up for the Nintendo 64, Saturn and Playstation. As we can read in an old press release, their N-World 3 engine included N-Geometry (polygonal modeler), N-Dynamics (scripting), Skeletal Animation System (motion capture editing tools and animation tools, plus skeletal posing using both IK and traditional methods), N-Render (photorealistic ray tracing renderer), N-Paint & N-Paint 3D (2D and 3D paint systems) and Game Express (for artists to preview data directly on a 3D game platform). Currently we dont know if this engine was ever used for a realeased beat ‘em up / fighting game.
In one of the photos published in Edge magazine from June 1996 you can notice that over the TV with the N64 tech demo, there was also a Ultra 64 prototype pad.