In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 [...]
About this Build: This Demo is more like a Online Beta (Public Beta). It was given away to test the online functions of this game. Its possible to play the game online and offline. There are just 5 playable maps (offline). A small debug can be found by pushing the right buttons too!! Post by [...]
Although Max Payne 3 isn’t drastically different from its original beta design, there have been some interesting things cut out or changed. The majority of the research here has been done by me over some long nights. Article by Dean The Logo and Design One of the first minor things changed was the logo for [...]
At E3 1996, Nichimen Graphics shown a tech demo with a beat ‘em up for the Nintendo 64, Saturn and Playstation. As we can read in an old press release, their N-World 3 engine included N-Geometry (polygonal modeler), N-Dynamics (scripting), Skeletal Animation System (motion capture editing tools and animation tools, plus skeletal posing using both [...]
In 2001 during development of Croc 3: Stone Of The Gobbos, Argonaut Games developed a tech demo for an unnamed Spyro The Dragon game. The game was not intended to be released, however it was playable and had a homeworld. The game prototype was done to expand on the engine both Croc 3 and Malice used. It [...]
Croc Legend Of The Gobbos was a platformer game released in 1997 by Defunct game developer, Argonaut Games. Using the BRender engine, which was a state of the art engine capable of powering games released between generations (PS1 and PS2 gens), it took full advantage of the consoles it released on and pushed the game engine [...]
This tech demo created by Sony was shown in one of the early announcements of the “new” playstation hardware, to demonstrate the 3D graphic capacities of their 32 bit console. While today the graphic of this “fighting demo” looks simple, it was probably a great achievement in 1994. Celine was able to find the screenshots [...]
Project Delta is a cancelled FPS that was in development in 2005 by PlayLogic for the Playstation 3 and Xbox 360. The game was announced when the “next gen consoles” were still not released, but it soon vanished without any official statement. It’s possible that Delta was originally in development for the PS2 and XBOX, [...]
Galaxy’s End is an unreleased science-fiction RTS developed by Tiki Games for the PSP. The game received Stage 1 Approval from SCEA but they did not found a publisher interested in releasing the project. With the introduction of the Playstation Store for the PSP, Galaxy’s End could be completed at some point. As we can [...]
Super Ninja Goku is a cancelled 2D side-scrolling platform / action game, based on the ancient chinese legend of Saiyuki, that was in development by Santos for the original Playstation. The studio released only 2 shoot ‘em up and a puzzle game for the PSX, Super Ninja Goku seems to have been canned for unknown [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.