Stormbringer was the second attempt in creating a videogame based on the character of Elric of Melniboné, the protagonist of several fantasy stories created by the English writer Michael Moorcock. The first attempt (that was also cancelled) was made by Psygnosis for the Playstationand it was simply titled Elric.
We have many info about this project, from various interviews with Sergei Klimov, Managing Director of Snowball Interactive. Here are some quotes from the interview on IGN RPG Vault Network, you can read the full text on the archived version of IGN RPG Vault, part one and part two.
As we can read on Wikipedia, Dragon’s Crown is a 2D action game developed by Vanillaware with assistance from Atlus for the PSvita and PS3. Originally the game was planned for the Dreamcast in 1998, as stated by Vanillaware president George Kamitani, but sadly it was cancelled because he was unable to find a publisher willing to support the project. A concept art from the Dreamcast version of Dragon’s Crown was published in the game’s artbook. As we read on VG247:
Siliconera says that in the artbook you can see elements of the current Sorceress, and Wizard while the female warrior design would later be used as the base in Fantasy Earth Zero, the Square Enix PC title Kamitani worked on as the art director.
Dragonflight: Chronicles of Pern is an action adventure based on the Dragonriders of Pern book series by Anne McCaffrey, that was in development in 1998 / 1999 by Grolier Interactive for PC and Playstation. Initially the game was going to have a style similar to Diablo, but after a couple of years of development, Dragonflight became an action game with a 3rd person view camera. In june 2000, Grolier Interactive stopped releasing videogames when they were bought by Scholastic.
Grolier Interactive’s game could have been doomed, but it seems that Ubisoft bought their assets, cancelled the Playstation version and moved the Dragonflight to Dreamcast and PC. In 2001, they finally released this project as Dragon Riders: Chronicles of Pern.
An old interview with Grolier Interactive can still be read at RPG Vault:
Can you provide some details on development progress that has been made over this time?
Oliver Sykes: What people may remember from the previous incarnation of the game is a very isometric viewpoint, a bit like Diablo. One of the major changes in the game is the camera system. We can now script the camera to act very cinematically. It can track with the player, spin round him, drop from above to below. Any number of camera shots can linked to describe a location and the characters in it as well as adding a great deal of fluidity.
Could you explain the level of depth and interaction we can expect from NPCs? What kind of a conversation system is there?
Oliver Sykes: The conversation system is fairly linear in most places. This choice was employed as we have such a vast number of characters to converse with, the conversation choices would have gave our scripters headaches. However, at key moments during the game you can make choices and these choices will effect the outcome of events. One choice could give you bonuses and unlock new locations and characters, whereas another may lead you down an entirely different path with different consequences.
Iris Angel, also known in japanese as Nijiiro Tenshi, was a strategy game for Dreamcast, to be published by Japan Corporation at the end of the last century, which was cancelled before it was released for unknown reasons. In the game you would have played as Shujin, the blue haired knight you can see below, who has the goal to stop the evil witch Myure (the woman with the long silver hair) that threatens the world of Tiran.
To do so Shujin had to train and command a group of seven magic-knight girls, and even to boost their relationship in a way that resembles Red Entertainment cult classic Sakura Wars (Sakura Taisen).
Below you can look at some original artworks, portraits, in-game screenshots, SD comics, small animations and sample from the FMVs all taken from the official japanese site, by now long dead.