The Neverhood is an point and click adventure game made by Doug TenNapel and released for PC by DreamWorks Studios in 1996. Two years later a 2d platform game called Skullmonkey, which it was intended as a sequel of the first game, was created by the same developers for PSX. It was a commercial failure, and so the IP was quickly forgotten by the producer.
However in 2012 sketches probably intended for a new game in the series appeared in a Neverhood fan forum. You can see those concept arts in the gallery below.
Dementium 2 is a FPS developed by Renegade Kid and released for DS in 2010. Below we can seen some screenshots and a video of a tech demo that was created before the actual development of the game started. Gregg Hargrove briefly talked about it in the Renegade Kid board:
I wanted to comment on how amazed I am that anyone was even able to find any info on the original “Village” demo that became D2. Wow!
I also wanted to give a shout out to the artist that helped me develop that demo, Erik McKenney, who sadly was not able to stay on with us past the demo. Times were crazy and we didn’t know where what was going to happen so we lost a great artist to a more stable company. D2 would have been that much better if we could have kept him on.
Catacombs is a cancelled FPS that was being developed by Cavia for Square-Enix in 2010. The game was never officially announced and the project was shelved in 2011, but in 2012 Siliconera leaked some screenshots and informations about it.
Catacombs was basically an interesting crossover between a RPG with random-generated dungeons and a team-based shooter. The player could upgrade the guns that he found in the ruins but also use magic. Four different characters were available, each one with its own story, which according to the narrative director Brandon Sheffield had an important role in the game:
Since we’re all inherently different and our mind is the only thing we can truly know, then our reality exists only inside of our brains. So each stage was about these people destroying their own fears and doubts and also their identity. They were supposed to be overcoming their sense of self, and how that related to their identity as an American, but also their otherness.”
EDGE in 2012 played an early build of the game that run on a heavily modifed version of Mindjack engine.
Crash Landed is a canceled 3d platformer that was being developed by Renegade Kid in 2008 or 2009 for publisher Activision. It featured Crash Bandicoot, a character originally created by Naughty Dog in the 90′s.
Crash Landed was never officially announced, but thankfully in 2013 Nintendo World Report shared a video of the game on its youtube channel.
Fallen Frontier is a 2d shooter developed by Moonshot Games which it was supposed to be released for PC, XBLA and PSN. As we can see from the video and the screenshots below, it seems that the game was directly inspired by Bionic Commando, inasmuch as the main character could use his grappling hook to pull enemies and to swing across gaps. An offline and online co-op mode was also available.
It looked quite interesting, but unfortunately Moonshot Games decided to cancel Fallen Frontier in 2013 because, as we can read on joystiq, they wanted to focus on mobile and social games instead:
Post-PAX we came to the grim realization that the market had shifted pretty substantially since we first started working on the game,” Isla said. “The console downloadable platforms had plateaued somewhat, and publishers were less excited about investing there. A game that had sold itself easily the first two times all of a sudden became a much harder sell the third time. By that time, the real interest and the accompanying dollars seemed to had moved on to mobile and social.”
Megalopolice: Tokyo City Battle is a AS-1 ridefilm created by SEGA in 1993. Going by the screenshots below and the few information available, it seems that somehow SEGA planned a 32x game based on the eponymous virtual ride, but the project was probably quickly canceled some time after the announcement like many other games for the ill-fated add-on.
Shadow Squadron is a Space flight simulator developed by SEGA and released for 32x in 1995. The game was originally called Bullet Fighters. In the screens below we can see a beta version of the game with a different HUD and viewfinder.
Monster Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document , created in 1999 and which contained some concept art that we can see below, was shown to IGN in august 2012.
From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.
However, in this game monsters could be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.
Duel is a 32X tech demo created by Acclaim in 1994. According to Mean Machines Sega, the british magazine where the first images of the game were published, Duel was planned for 32x, but it’s unlikely that any real development was even started. 32X’s 3D capabilities were in fact very poor, and many titles conceived for the ill-fated add-on were later released for Saturn. However, as long as we know, Duel was not one of them.
Here is the original article which appeared on Mega machines Sega 20:
If you have more info on this tech demo, please let us know!