Demon’s Souls is an action rpg developed by Front Software and released for the Ps3 in 2009. In one of the promotional trailers,linked below, we can see at 2:14 that the location where the player fought the Armor Spider was different, even though it still seems to be located inside the mine.
Also, the opening cutscene [...]
Resident Evil 0 is the prequel of the first Resident Evil. It was originally developed by Capcom for the Nintendo 64, but at the end it was ported and released on the Gamecube. In October 2009, Tyrant of resident-evil-beta.de discovered many beta backgrounds and some removed items in the trial disc of the game.
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Final Fantasy 13 was released in 2009 for the Playstation 3, but the first prototypes for the game were created on the ps2 prior to the release of FFXII.In this page we can see some pics from the old-gen version that were recently published in two official japanese artbooks / guides. Unfortunately, it seems [...]
2 Finger Heroes is a canceled beat ‘em up made by Arkedo studios that was supposed to be played with the Natal, the Xbox 360 “play without a joypad” add-on. From the concept arts, we can see that the characters were controlled using the fingers o with some basic gestures, like folding your arms.
An interesting [...]
Broken Circle is an unreleased rpg created by 7 Raven Studios. The game, which story was based on Nordic mythology, had a troubled development: publishers weren’t interested because it was too risky to cover the release costs for an unknown title that needed a big and expensive 256mbits cartridge.
By the time that the programmers managed [...]
Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on the Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year. The original European edition also included a second disc: a “Making-of” DVD video featuring [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.