Author Archive

Deadly Premonition (aka Red Seed Profile in Japan) is a survival horror created by Access Games and released in 2010 for Playstation 3 and Xbox 360. Originally conceived as a PSP adventure game in the vein of “Flower, Sun and Rain”, Deadly premonition became a next-gen title only in 2005. Not surprisingly, SWEARY said in [...]

Xenoblade, originally known as Monado: The beginning of the world,  is a jrpg developed by Monolith and released for  Wii in 2010. In the first trailer and in the gallery below, we can see an early build of the battle HUD. Also, in the final version treasure chests are different looking and they can obtained [...]

Firearm is a cancelled 2d action game developed by Malibu Interactive which it was planned to be released for Snes and Genesis. Nothing much is known about it, apart that it was based on the eponymous comic. In 2010 what it looks to be a test build of Firearm was uploaded on the internet. This [...]

TwinBee Miracle is a cancelled RPG that was in development for the original Playstation. TwinBee Miracle was supposed to be the first “next-gen” iteration of the well-known, at least in Japan, Konami shoot’em up series. Unfortunately, we don’t know much about the game apart that is was a turn-based jrpg and that it was scheduled [...]

Sparkster is a platform game developed by Konami and released for Genesis in 1994. It is the sequel of the well-known Rocket Knight Adventures. Below we can see some beta screenshots of the first and the second stage. In particular, originally the background of the wood section of the former was the sea and not [...]

Limbo is a puzzle/platform game created by Playdead and released for Xbox Live Arcade in 2010. In a interview at IGN, Arnt Jansen, the designer of  the game, makes some interesting observations about the development of Limbo: “I think we ditched seventy percent of our ideas,” Jensen said. “Mainly because it looked too much like [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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