Author Archives: Tomatketchup

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About Tomatketchup

I am God, but there's not many who approves this. They are just jealous.

Heroes of Might and Magic 3: The Forge [PC - Beta]

January 17, 2010 by
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So there is this game, you might’ve heard about it: Heroes of Might and Magic 3. You might have heard of it’s expansion Armaggedon’s Blade. You might also have heard of Conflux, one of the “towns” (town = faction) that was added with the expansion.

Oh yeah, you might say, what’s so special about that town?

Well, here’s the deal: The Conflux was not supposed to be there in the beginning. There was no Conflux. Only Zuul- I mean Forge.

Omgzorz, what is Forge? Why was it removed? Well, Forge was a town that was supposed to be in the expansion but got removed due to poor fan reactions. The Forge was to be a town with a sci-fiction theme (like zombies with razorsaws as hands or humans with flamethrowers).

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World in Conflict [X360/PS3/PC - Beta]

April 10, 2009 by
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World in Conflict was developed and released in 2007 by Massive Entertainment. They showed lots of trailers before the final release, and one of them shows some things that are different in the final game:

The first thing that we can notice is that the interface is different: instead of being grayish as in the final version, we see a more reddish interface, some could even call it “futuristic”. The “buy” interface has a function left out in the final game: when you click one of the units, it shows it in 3D in a window in the bottom right corner. Continue reading

World Of Warcraft [Beta - Gurubashi Catacombs]

January 13, 2009 by
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Another WoW article, I know there are not many reading this as all WoW nerds (including me) are busy playing the game, but hey, always fun to read, isn’t it? So anyway, back in the vanilla WoW beta there were ANOTHER battleground apart from Azshara Crater (which you also can read about here…) that was cut from the game. This was the ancestor to arenas (!) that was in TBC. It was a 5v5 battleground that was inspired by FPS deathmatches, simply elimination.

Sadly, it was cancelled due to the following reasons:

- WoW is not a FPS game

- Deathmatches doesn’t work as well as in WoW PvP

- It’s not fun being the single healer in Single Elimination DM

- Objectives are the keys to the main cores of battlegrounds.

- Arena idea was cool, but battlegrounds play differently.

- Arena maps needs to be small which Gurubashi was not.

During World of Warcraft Insider insider #9, Blizzard stated, “We realized that we were just going to have to instance the battlegrounds and turn them into a mini-game of their own. But at the same time, we’ve found that during that process you have to make sure that everything in a battleground goes toward that final objective. We actually tried building a battleground internally once, called the Gurubashi Catacombs (we spoke a little bit about it at BlizzCon), and that battleground didn’t actually have any objectives outside of killing the opponents.”

Preview of the battleground

A preview of how it would look like. What’s funny here is how it says “Wrath of the Lich King” under the logo, and we are talking about the WOW BETA here. Probably this picture was taken during a conferance or something when the battleground’s story was revealed to the public.

Gurubashi and it's problems

Fire Emblem 64: ported to the GBA?

September 26, 2008 by
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Fire Emblem is known to most Nintendo fans after the release of Super Smash Bros. Melee. Before that, lots of people didn’t know about the characters from the game or from where they came from. Of course they were from a Nintendo game, but which one? Myself, I believed that they were anime characters (how should I’ve known? I was only 7 by then) … but soon we have figured out the truth, a-ha! So they are from a strategy game called Fire Emblem! How silly for us not to know that! Mmh, what i was saying? Oh right, I’m hungry. Me too, let’s get something to eat.

Eherm… I should stop with the nonsense… anyway, Fire Emblem 64 was supposed to be released on the 64DD, but no screenshots were ever released. In fact, almost no information came out before it got cancelled. But hey, I am not writing about this just for the sake of it, I got some other information. No, really.

Miyamoto said in an interview about the 64DD software that they were gonna produce Fire Emblem 64 after they were done with Super Mario RPG 2, both which were made by Intelligent Systems. This info was written on IGN on 29th July 1997, taken from a japanese N64 magazine. Miyamoto said that Fire Emblem 64 would have come out “the later half of next year” meaning somewhere around autumn 1998, or maybe around winter 1999, just because we know that Nintendo loves to delay games. Of course, we must remember that Nintendo delayed the 64DD itself to December 1 1999, but we don’t know if this affected Super Mario RPG 2′s development. Now let’s say it did, maybe ’round the middle of 2000.

What more can i say? As with Earthbound 64 / Mother 3, the game wasn’t REALLY cancelled. Maybe. In early screenshots of Fire Emblem: Fuuin no Tsurugi for the GBA, there seems to be some changes in the graphics and some characters were unused. Also, Fire Emblem 64′s original title “Maiden in the Darkness” is a title given to a character in Fuuin no Tsurugi, and speculation has begun: the storyline of FE64 could have been transferred to the GBA version of the game.

The Interview of Retribution – DRX from Hidden Palace!

September 18, 2008 by
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Xavio hasn’t updated a lot the last time, but no worries folks, the one and only Xavio is back – WITH AN INTERVIEW!! How great isn’t that? I was trying to contact Borman from Past To Present / Superior Version, but he was far to little on his computer (so we’ll have his interview for another time) and I decided to contact DRX from Hidden-Palace.org instead. God Bless that guy, now I’ll get an A+ in English. Anyway, let’s go down to business.

I went down the streets, looking for the man. The city walls were gray, and I smoked on my cigarrete as I heard the noise of the wind coming through me. Then I saw him. He stood in the city corner, the guy who took care of Hidden-Palace.org. He watched at me as I came towards him, with my cigarrete and my pimped out nose. We stood and chatted for a while, and then I began interviewing him. Read the full interview »

Unseen Interviews: DRX from Hidden-Palace

September 16, 2008 by
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[Interview by Xavio]

Xavio hasn’t updated a lot the last time, but no worries folks, the one and only Xavio is back – WITH AN INTERVIEW!! How great isn’t that? I was trying to contact Borman from Past To Present / Superior Version, but he was far to little on his computer (so we’ll have his interview for another time) and I decided to contact DRX from Hidden-Palace.org instead. God Bless that guy, now I’ll get an A+ in English. Anyway, let’s go down to business.

Click here for the censored version ▼

TEH EPIXZ INTERVIEW WIHT TEH L33T ADMIN

<Xavio> Hi DrX! Thanks a lot for this interview, we know that you probably have better things to do than reply to our questions, but we’ll try to be as fast as possible. :) Would you like to introduce yourself and your site to our readers?

Click here for the censored version ▼

<drx> It’d be a good idea, I don’t think that many people know me. I run a website called Hidden Palace, devoted to preserving lost video games and video game development history, among other things. Oh and don’t worry, I have enough time and cans to spit in them.

<Xavio> When did you get the idea to open a site for unreleased stuff? Why did you start the site?

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World of Warcraft [PC - Beta]

July 17, 2008 by
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Early in the development of World of Warcraft, when battlegrounds were made, there was a battleground called Azshara Crater. Azshara Crater would’ve been in – you guessed right – Azshara. It was intented to work in a similar fashion to Alterac Valley. A funny detail is that the entrances was already made when the battleground got cancelled, and is still in the final game. The entrance for the Alliance is south of the Forlorn Ridge and the entrance for Horde is north of Forlorn Ridge. Go check it out if you’re bored.

Even if the battleground wasn’t implented in the game, it’s still in the games files. Continue reading

Mario Party [DS - Beta]

June 18, 2008 by
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Wiggler’s Garden was going to be called Petey’s Greenhouse and the original story was about a Piranha Plant that was making a mess in Wiggler’s Garden. Apparently, Petey Piranha was betrayed by a member of his army and was now making a mess in his greenhouse.

Toadsworth was going to be the shopkeeper in the item shop, but was replaced by Monty Mole. But Toadsworth is still mentioned in the shop sometimes even though he is never seen. Another thing that is interesting is that in the Player’s small windows there was going to be an X in front of the money and stars amount, but was taken out in the final version, probably because coins could reach over 100.

Intresting yet sadly, there was going to be WiFi in it, but it never came true. Probably from a lack of time or memory within the game. [Info from Mariowiki]

Images:

Super Mario Bros. 2 [NES - Beta]

June 13, 2008 by
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The game was originally set to have batteries for save the game’s progress. This was probably changed because the beta game was just 1 MB rather than the final version’s 2 MB. The story originally had more orange characters, background and text, a yellow frame a light yellow “painting” and a red logo. Originally, it was ellipses between “Extra Life” and the number of lives, something that was restored in Super Mario All-Stars. The characters didn’t change much, however, Princess Peach, Mario and Luigi didn’t have Continue reading

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