Author Archive

Folklore [Beta - PS3]

25 Nov 2011

Folklore is an action adventure developed by Game Republic and published by Sony Computer Entertainment for the PlayStation 3 in 2007. The 2006 beta trailer shows only Keats, but the finished game has two playable characters, the other being Ellen, who could be called the “main character” of the story. Keats is also referred to [...]

PC-FXGA Tech Demos

22 Nov 2011

The PC-FXGA is a computer add-on card that can be plugged into a NEC PC-9800 or a computer with ISA slot. Along with the included software, the PC-FXGA acts as a development kit for the PC-FX. Post by dfrost PC-FXGA: ROLLOUT VIDEO: PC-FXGA: DAGYRUSS VIDEO: PC-FXGA: MOON KID PARADISE VIDEO: Edit

Mega Man Battle Network 5, known as Battle Network Rockman EXE 5 in Japan, is a Strategy RPG developed by Capcom Production Studio 2 for the Game Boy Advance and Nintendo DS. MBN5 for the DS features a 3D Megaman on the bottom screen. For most of the game, it sits there idly. However, by [...]

Tomorrow Never Dies was developed by Black Ops and then published in 1999 by Electronic Arts. On release, it was immediately compared to Goldeneye on the N64. One of the main criticisms was the lack of multiplayer, with only 10 single player missions making up the game. Yet, in the game’s content, there is an [...]

Banjo Kazooie – analysis Stop’n’Swop 2: After eight years since Banjo-Tooie for Nintendo 64, and three by the release of the spin-off for the Game Boy Advance named Banjo-Pilot, in November 2008, the bear and the bird return on a new adventure on the Xbox 360, following the acquisition of Rare by Microsoft. The game [...]

Hi everyone! Now it’s already some months that we update the site every few days, instead than daily as before. This was decided because the main U64 Staff does not have much free time anymore (university, job, family, etc.), but we love to preserve info about beta and cancelled games, so we just slowed down [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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