Author Archives: Unseen64staff

Page 1 of 8112345...102030...Last »

Superman [Playstation - Cancelled]

June 28, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 4.80 out of 5)
Loading ... Loading ...

After Titus Released Superman64 and since alot people hated it, Titus wanted to recreate their Superman game on the Playstation with a new gameplay design (“the game plays and feels similar to Tomb Raider, except with super abilities”, and no rings to fly into). Developed by BlueSky Software, Superman for the PSX was cancelled even if it was 100% of compled because Titus had expired the contract with WB.

Post by solidsnake11

A big Thanks to Playstation Mesuem for the videos:

superman
superman
superman
superman
superman playstation
superman playstation
superman playstation

Pitfall: The Mayan Adventure [Beta – SNES)

May 27, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 4.50 out of 5)
Loading ... Loading ...

As we can read on Wikipedia, Pitfall: The Mayan Adventure is a 1994 videogame developed and published by Activision in partnership with Redline Games. It was first released for the Super Nintendo Entertainment System, Sega Mega Drive (Sega Genesis) and Mega-CD (Sega CD) in 1994, followed by releases for the Sega 32X, Atari Jaguar, and PC the following year. Hallfiry on Betaarchive forums found some images from a beta version, if you want to write a list of all the differences, leave a message below! :D

Thanks to Stephen Reed for the contribution

Hardware Arena Online Beta-Demo

May 13, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.00 out of 5)
Loading ... Loading ...

About this Build: This Demo is more like a Online Beta (Public Beta). It was given away to test the online functions of this game. Its possible to play the game online and offline. There are just 5 playable maps (offline). A small debug can be found by pushing the right buttons too!!

Post by Robert_Kendo

Star Trek: Tactical Assault [Beta - PSP]

March 25, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 2.50 out of 5)
Loading ... Loading ...

The only Star Trek game on the PSP, Star Trek Tactical Assault featured two mission campaigns based around the original Star Trek films era. However, there were a number of elements left out of the main game, but which remain accessible.

The first is a debug mode, where the player can select any ship on a particular level to play. It also includes a camera function to look at ships from different angles. Debug information such as FPS could also be seen.

The E3 demo is hidden in the game’s content and can be accessed through CWCheat codes. It is very similar to the first mission in the game.

There are two other unused missions (one Federation, one Klingon), as well as a “combat test”. This seems to be a Skirmish mode mission with a set number of ships.

The game has a number of unused models, which seem to be from the original TV show rather than the films. The main one is a planet killer from The Doomsday Machine. It is not to scale, though.


There are two shuttle models (albeit without textures), one from the original show and one from the first film. The models can be flown like any other ship in the game, although the animation is jittery at times.

There is more information at Edward Kirk‘s website:
http://zenade.angelfire.com/STTA/debug.html

Saints Row: Money Shot [Cancelled - Xbox 360/PS3]

March 23, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 3.50 out of 5)
Loading ... Loading ...

Saints Row: Money Shot was an action/adventure game scheduled to be released on the Xbox Live Arcade and Playstation Network sometime in late 2011. It was never officially announced by THQ or Volition, but it was leaked to the web in August 2011. From the existing screenshots and video, we can see that it was going to be some kind of on-rails game where you have to control a bullet in slow-motion through various obstacles before finally hitting your target. Here’s its official description from the leaked XBLA entry.

You are Cypher, a deadly assassin in the world of Saints Row, and you hunt the most elusive targets with the most sophisticated weaponry that Ultor has to offer. How sophisticated? You have the ability to control the path of your bullet to such a degree that you can weave through the hallway of an apartment complex, steer through the legs of a hooker, and even snake your way through a moving train! Avoid striking solid objects and unintended bystanders and make sure you hit your mark!

Within a week of its leaking, Kotaku discovered that the Australian Classification Board had rated Saints Row: Money Shot already, hinting that it was possibly close to release at this point.

In an interview with Worthplaying.com, former THQ boss Danny Bilson stated that Saints Row: Money Shot was still not shelved and that it would possibly be released on the PSN instead as a free game.

On the XBLA, the game would have cost 800 Microsoft Points, and it appears that playing through it would earn you unlockable items for Saints Row: The Third. These items would later be released as a DLC pack called the “Money Shot Pack,” which contained the gun and suit seen in the game as well as a new hover bike, but the “Money Shot” game itself was never included and was officially considered cancelled by this point. Here is some leaked footage of the game from a Czech gaming site.

Article by Tony Lokester

Images:



Videos:

The Little Prince [Prototype - Xbox 360]

March 13, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
Loading ... Loading ...

In 2008 MKO Games, a French independent studio, worked on a platform / adventure game prototype based on The Little Prince book. The project looked really nice, with a colorful style that was similar to the drawings that are in the book. Microsoft was interested in this proto for their Xbox 360, but they asked MKO to create a second prototype based on the art style of The Little Prince animated series created by Method Animations. Sadly neither of these prototypes was developed into a full game, maybe becaue Microsoft and other publishers seen The Little Prince as a “difficult” IP to sell to gamers.

Thanks to Superannuation for the contribution!

Images:

Videos:

Battle Heat [PC-FX - unused character]

February 26, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 4.25 out of 5)
Loading ... Loading ...

Battle Heat is an animated fighting game developed by Hudson Soft and released for the PC-FX. The video below shown what it seems to be an unused character:

My console fall on the floor and when a try choose a character the game stop for sec and the name Simeon appear.The music is unused too.when you put the cd in the pc engine you can see a girl in the upper upper right in sd form see not in the game.

Article by dfrost

Videos:

Monkey Ball Touch & Roll [DS- Unused Levels]

February 24, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 4.00 out of 5)
Loading ... Loading ...

Monkey Ball is an ongoing series of action-adventure games published by Sega, new installments frequently being developed for a variety of consoles. Monkey Ball Touch & Roll, played on the Nintendo DS, contains 120 adventure mode levels and various others for the 6 minigames. However, looking at the files inside the game, it may seen odd that there are over 70 more level files than there should be. Most of these files appear to be levels ported from Monkey Ball and Monkey Ball 2 for gamecube. Among the minigame levels, 6 unused Survival maps and 7 unused Golf maps can be found, as seen below.

Article by Skelux

Videos:

Saw [Beta / Unused Stuff - Xbox 360, PS3, PC]

February 23, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 2.50 out of 5)
Loading ... Loading ...

Saw: The Video Game is a third person survival horror with action elements. It was developed by Zombie Studios and published by Konami. The Gamespot’s video from Konami Gamers Night 2009 is quite interesting. It shows early beta version of first level, where everything is work-in-progress. It is most noticeable that the bathroom and its lighting were different, there was a placeholder character on the place of detective Tapp and the place outside the bathroom looked completely different from the final version of the game.

Information about early beta version of the game was available from the blogspot blog “Dani’s Portfolio” (http://dani-artportfolio.blogspot.com) until it was deleted. The blog post was made in December 2008. This information includes screenshots from very early version of the game. The profile of the post author is still online: http://www.blogger.com/profile/06315382898248523721 . Thankfully, I made a copy of that post before it was deleted, and if you’re interested, you can download it here.

Now, on to the unused content. The PC version of the game comes with level editor included, and unused content can be found by browsing the game’s packages with it. I made two small maps to demonstrate some of it.

Before the release of the game, it was rumored that the character Dr. Gordon will be in it, but he wasn’t found there: the developers cancelled this idea. But they left the character, his 3D model, and some dialogues related to him in the game as an unused content. In the DreadCentral.com interview John Williamson from Zombie, Inc said:

Dr. Gordon is at the top of our lists to explore. He was actually in an early version of the first SAW game, but Lionsgate had plans for him of their own…

Source: http://www.dreadcentral.com/news/39676/saw-ii-flesh-blood-interview-john-williamson-producerdesigner-zombie-inc

Saw game also features ability to make the player play as any character other than Detective Tapp, unused animations, items and characters. Some unused content was used in the Saw 2 game, for example, character Carla.

The Truth Mod uses ability to play as another character, unused music and dialogues. The mod’s teaser video begins with Melissa’s unused dialogue, few seconds later you can hear a couple of unused phrases voiced by Tobin Bell.

Among the pictures included in this article, you can see an image of GUI which says “(PLAYERNAME/GAMERTAG) wishes to join your current game…” (CookedPC\Packages\UI\UI_HUD_Scenes_SAW.upk\JoinRequest). Apparently it was left from 2-player coop mode which was originally planned. The video file SawGame\Movies\trap_fail.bik shows Tapp and Amanda both at the end of the Chapter 2 – Jennings, while in the actual game Amanda gets captured at the beginning of it, so this video looks like another leftover from coop mode.

If you want to see more unused content, launch the game with “editor” command-line parameter and browse the resources with Generic Browser.

Article by EmoLevelDesigner

Images:





Videos:

Burnout [Beta - PS2, XBOX, GameCube]

February 22, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.67 out of 5)
Loading ... Loading ...

Burnout (working title Shiny Red Car) is a racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Nintendo GameCube and Xbox in 2001. 11 years later, information regarding Burnout beta cars has been revealed. It wasn’t exactly hidden, but neither was it put out there to the public. Firstly, the vehicles have names tied to them. A slight hint to this is the fact that the Saloon GT has the bolded words “TENRAI” on the back. Nobody understood what this meant (other than it’s just a manufacturer name), but this latest discovery puts all of the theories to rest and finally puts a meaning to all of this.

On top of this, there was officially one cut vehicle from the game. This would be the Fire Engine, most likely to be assumed a Fire truck. No files for this vehicle remain in the game, only references to its name.

To start, here is the list of vehicle names taken directly from the inner-workings of Burnout on the PS2:

  • Frente GL
  • Venom SX
  • Sabre
  • Thunderbolt GT
  • Longbow EXC 300
  • Tenrai VII
  • Grizzly
  • Hudson 418
  • UT500 Jackhammer
  • Fire Engine

One will have to assume which vehicle name is tied to what, but a good way to figure that out is to try and associate each name with each car based on what it is. For example, the UT500 Jackhammer sounds like the Tow Truck, and the Sabre could be the Muscle (which resembles a Dodge Viper).

There were also many cut traffic cars. In the final game, only 8 traffic cars appear in each city, but the full list of traffic cars may come as a surprise to some…here they are!

  • Europe Bus
  • Oriental Bus
  • USA Bus
  • Long cab
  • Cab over
  • Compact
  • Old compact
  • Container
  • Flatbed
  • Minibus
  • Payload
  • Europe police
  • Oriental police
  • USA police
  • Sedan
  • Tanker
  • Europe taxi
  • Oriental taxi
  • USA taxi
  • Van
  • Europe truck
  • Oriental truck
  • USA truck
  • Europe van

You may be thinking:

COP CARS!

It would seem that cop cars were originally planned, but later cut! What a shame!

The above names were actual string names assigned to each model in-game, but the following names are the names used for each model. This could provide an insight into what kind of cars were planned for the game. Since these are model names, they are all capitals, and most likely, abbreviated as much as possible. About 80% of the traffic cars would be cut from the game!

  • MOTORBIKE
  • SCOOTER
  • MODCOMPACT
  • OLDCOMPACT
  • SEDAN
  • EUROTAXI
  • USTAXI
  • ORIENTTAXI
  • EUROPOLICE
  • USPOLICE
  • ORIENTPOLICE
  • BASICPICKUP
  • JACKEDPICKUP
  • THAIPICKUP
  • FARMTRUCK
  • VAN
  • MINIBUS
  • LUTON1
  • LUTON2
  • PEOPLECARRIER
  • USBUS
  • EUROBUS
  • ORIENTBUS
  • WINNEBAGO
  • USNON
  • EURONON
  • ORIENTNON
  • LONGNOSE
  • CABOVER
  • FLATBEDTARP
  • FLATBEDPAYLOAD
  • CONTAINER
  • TANKER

You may be thinking:

MOTORBIKES AND A SCOOTER!

Yes, a motorbike and a scooter. It was going to happen. You heard it here first on Unseen64!

All of the information seen here was found inside of the SLUS_203.07 file that can be found inside of the Burnout [PS2] disc. The information provided above has not be altered in any way, shape, or form, and is guaranteed to be 100% correct based upon the developer.

And to think, it only took 11 years to find this out. It was worth it!

Article by Red

Page 1 of 8112345...102030...Last »