Today Luc Bernard announced Eternity’s Child 2: Retro Child for Wiiware. This sequel won’t use the same engine we saw in the first episode (that will be published soon); instead, it will be like a GBA/SNES game, because it was planned to be realeased on Nintendo’s old handled console. Wiiware-World has a video of the [...]
Marvel: Chaos was a fighter developed by Electronic Arts Chicago. Started in spring 2007, EA decided to cancel the title only months later when the game was plagued by severe quality issues. As a result, EA Chicago was shut down. Images: Videos: Special thanks to Borman and Betagames.org! Edit
The last issue of Official Nintendo Magazine UK arrived at Cubed today, and inside they found an interesting interview with Steve Lycett, executive producer at Sumo Digital, the software house that created Sega Superstars Tennis. He said that, at the beginning, the Wii version was a Virtua Tennis Wii prototype: We do some prototyping on a potential Wii version of [...]
On this page you can see images taken from the various builds of Wind Waker, as well as old art of the characters that would later populate the world. As you can see, the differences are clear: in the first video from Space World 2001, which aroused so much buzz because of its original style, [...]
Among the first Gamecube games revealed at Space World 2001, along with Zelda: Wind Waker, was a new Mario. In the presented video, Mario seems to stop to rest in the shade of a tree – that combined with the new sun/water HUD led many fans to believe the HUD was a thermometer that could [...]
This game developed by Silicon Knights was released in June 2002, only after a long and troubled development. Full of unseen like few other games, Eternal Darkness was first announced for the Nintendo 64 at E3 1999, then moved to the GameCube. The project was changed many times during its development: in addition to the [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.