Sam & Max: Freelance Police was a graphic adventure computer game developed by LucasArts as a sequel to the 1993 title Sam & Max Hit the Road. The final game in the company’s adventure game era, Freelance Police was originally intended to be released for Windows in early 2004. Freelance Police was first announced in [...]
Il Sega VR fu un progetto per la realtà virtuale casalinga annunciato da Sega nel 1991. Si trattava praticamente di una specie di maschera con integrati uno schrmo LCD e altoparlanti. Era dotata di un sensore in grado di percepire i movimenti della testa del giocatore e reagire di conseguenza. Purtroppo (o per fortuna a [...]
In the beta screenshots of Sonic there are some differences: title screen, the mispelled word “RING” instead of “RINGS”, Sonic that loses rings in a strange way, Sonic punching the air at the end of the level, strange things in Starlight Zone in the background and UFOs in Marble Zone. Sonic Team originally planned 5 [...]
Sonic’s Edusoft is a game for Master System developed by Tiertex and published by U.S. Gold for the Sega Master System. No one knew anything about this game until an anonymous person created a Wikipedia page with information on the license, this individual turned out to be one of the programmers. Later, with the nickname [...]
When it was presented for the first time on the PlayStation, this tech demo showed that there was a very impassioned presence: The head of a Tyrannosaurus Rex, being controlled by a Sony employee, via joypad. With the directional keys being able to rotate and manipulate it at will, as well as open its mouth [...]
Originariamente, il grande gioco di Yu Suzuki e della sua AM2, Shenmue, era stato progettato per Saturn invece che per Dreamcast. Finendo Shenmue 2 per Dreamcast o Xbox, è possibile sbloccare un raro filmato della versione Saturn di Shenmue. Si tratta semplicemente di un tech demo, ma capace di mostrare le potenzialità del Saturn, difatti [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.