Author Archive

The issue we face most in our archiving is the lack of information that is given to the public about what happens to their favorite series, so many stories left untold so to speak. The most we ever get are early demonstrations, as security today on what gets left behind is much stricter than that [...]

What we have here is an unreleased game by Irrational Games, known as Division 9. The premise for this game is similar to the Left 4 Dead franchise, it featured a co-op survival style gameplay, in a mass city with Zombies as the main antagonists. It also featured complex FPS elements such as game changing [...]

For our series of interviews with people from various websites related to the unseen development of videogames, this time we got in contact with  a member of the Game Developer Research Institute, an organization dedicated to researching gaming companies and their employee. With over 100 company entries and over 25 interviews, the GDRI archive is [...]

From a email interview with Wired Online Magazine, Katsuya Eguchi shares with us some lost info about the recently released / popular Wii Sports resort. “We considered fishing and a water slide activity before deciding on the final twelve events,” Eguchi said. We’re having a hard time imagining a controllable, skill-based water slide game, which [...]

Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a [...]

Super Mario Galaxy has made its debut into the gaming world, won various awards and all the excitement has died down, I still get a huge smile on my face when ever I play it. In fact, posters and other assorted items are all around my room. I first began watching videos and other media [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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