Banjo-Karting was a game prototype for Xbox 360, started by Rare Ltd. just before Banjo-Kazooie: Nuts and Bolts was finished in late 2008. The prototype took advantage of classic Banjo-Kazooie characters and built upon the racing parts of Nuts and Bolts. With Rare’s shift to Kinect projects only, this prototype was cancelled. One of the [...]
Banjo-Kazoomie was a prototype for the original Xbox which was started at Rare Ltd. in 2004. Players were able to construct their karts out of different parts, therefore after it was cancelled the concept may have evolved into Banjo-Kazooie: Nuts & Bolts, which was released on Xbox 360 four years later. Brendan Gunn about this [...]
Cascade was an unreleased fantasy Massive Multiplater Online game in production at British software house Rare Ltd. The project started after Perfect Dark Zero by Mark Edmonds and Chris Tilston, it built upon early work from a post-Perfect Dark 64 prototype titled Quest. In 2007, Cascade was cancelled and the team started to work on [...]
In June 2011, a new animation movie called “The Prodigies” was published in France. An unknown french developer initially worked on a corresponding videogame prototype during 2011, which found no publisher though. Only some images remain from this cancelled videogame. Edit
In 2004, Factor 5 signed a multi-game contract with Sony Computer Entertainment which allowed the company to work on several Playstation 3 projects. One of these titles was Animal Wars, a World War II themed game with anthropomorphic animals as the playable characters, which is said to have been similar to Warhawk. However, it was [...]
Avatar Sports was a sports game in development at Rare Ltd. in 2007 / 2008 before Kinect development started. It used an unpublished motion controller that can be compared to the Wii Remote. Little is known about this title apart from the use of Microsoft’s Avatars and the inclusion of tennis. Development was halted when [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.