In 2004, Sony Cambridge started to work on a prototype called Simian for PlayStation 3. Using the PlayStation Eye camera, players would interact with a number of small alien monkey creatures and play through an adventure game set on an alien jungle planet. The team at Sony Cambridge created a demo in which the player [...]
Revolution 4 was a PlayStation 3 prototype, which was developed by Sony Cambridge in 2006. The central idea for this game was a first-person shooter set in the UK facing a War of the Worlds-style alien invasion. Soon after pitching this concept the team learn that Resistance: Fall of Man was in development at Sony [...]
In 2011, Sony Cambridge worked on an untitled Sci-fi project for PlayStation 3. The player controlled movements of an astronaut via the absolute one to one positioning of the PS3 Move controller. It did not enter full production for unknown reasons. Only a few images are saved in the gallery below, to preserve the existence [...]
Orpheus was one of many cancelled prototypes /concepts for games that french studio Darkworks worked on during 2003/2004. It appears as if Darkworks could not find a publisher and the title was abandoned. Instead, they started to work on I Am Alive for Ubisoft, before the publisher decided to move the development to Ubisoft Shanghai. [...]
Zodiac Assassin (PS3) was a prototype by Sony Cambridge in 2005. Studio director James Shepherd wanted to produce a globe-trotting, Kill Bill-esque assassin game. The game would have been set in a number of locations such as Mexico (during the “Day of the Dead” festival), Turkey and Japan. It was meant to feature a female [...]
Jason was one of many game concepts done at French studio Darkworks in the early 2000s, plannet to be developed for the Playstation 2 and Xbox. There are not many info available on the project, but that it should have been set in a sort of Norse mythology, with viking boats, warriors and demons to [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.