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Dark Ride (sometimes written as Darkride) was one of many titles being devloped by Rocket Science Games before being cancelled. It was to be a psychodellic tunnel-based game with bizarre graphics, and was briefly previewed in the December 1994 issue of Games World: The Magazine, which stated that ‘the team behind the game are perfecting [...]

P.I.D. (Private Investigator Dollarally) was a top-down driving/adventure game created by Finnish developers Terramarque (now known as Housemarque), set for release on the PC in December 1994. It may also have been intended for release on the Amiga, considering the developer’s history of developing for the system. For unknown reasons, the game was cancelled.
The single [...]

In 1992, Midway developed an arcade scrolling beat-em-up based on the popular British comic series, Judge Dredd. The game ran on the same hardware as Mortal Kombat II, and utilised a similar digitised graphical style. The game reached a near-complete state, with some odd glitches here and there, but with 3 stages finished, and 3 [...]

Darknet was given a tiny preview in the August 1995 issue of Sega Power, and aside from a small screenshot and some concept art, very little is said about the game. From the lone screenshot, it seems to be an isometric adventure game, similar to Diablo, but with a fairly unique plot, with four [...]

Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released.

Although it seems to start out as something completely different, this is a promotional video for Earthworm Jim, mostly focusing on the Mega Drive version. As well as some insight into the design process of the game, it shows a lot of footage from an earlier version of the game. Unfortunately, the way the video [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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