Author Archive

Dear readers of Unseen64. We would like to remind you that we are on some Social Networking Sites. Many of you already follow us on Twitter, but not many people know we also have an official Facebook page. We would like to do more with our Facebook page to reach other people who would elsewise [...]

EDIT Ok it was fun lol. Everythings back to normal again, so you ignore this post from now on :p Yes, we really feel like everyone here is loving Hello Kitty, including every single one on the FORUM agrees that Hello Kitty is pretty awesome! So, from today on we are going to keep this [...]

We’re back again!

18 Feb 2011

Hello dear readers of Unseen64. As you may notice we have been down for quiet a while. This was because of we grew out of our hosting plan’s server capacity aka we were getting too many visitors.  We have found a new box with enhough capacity for a while, so this shouldn’t happen anytime soon [...]

As Bemani (music games by Konami) fan I felt like had to post this [: A new version of beatmaniaIIDX awaits us again and the public beta (better known as location test) is starting today! Millions of fans in japan and all over the world are gathering in Tokyo to be there at the exclusive [...]

According to SQUARE (Final Fantasy’s Creators), they planned to have their next-gen Final Fantasy on Nintendo’s 64-bit console in early 1996. Different people said that the game would have a simultaneous launch in America and Japan. SQUARE experimented with the CGI capablities of the machine. This famous video often know as “Final Fantasy 64″ was [...]

During the early stages of development, Starfox 64 (Lylat Wars in Europe) looked very different from the final version. The level design was much more meager, lots of details, from the textures to the polygonal backgrounds, were much simpler and more blurred. Some enemies were slightly different, the HUB on the screen (energy, radar, maps [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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