Sonic The Hedghog 2: Beta Analysis

16 Apr 2008

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Sonic 2, like the other installments of the series for the Genesis ,doesn’t need any presentation. Released in november 1992, after the great success of the first episode, the Sega title became promptly the best selling game for the 16 bit console. More interesting for our site, the beta of Sonic 2 is currently the most important beta document of the series, and one of the most intriguing ever.

The prototype was initially rediscovered on december 1998,when Simon Wai released on a newsgroup a beta version of Sonic 2, previously found on a chinese website. We say rediscovered because the existence of the proto was already known, and Simon Wai himself played it in 1992. Yuji Naka said in a interview that it is probably the same prototype stolen in New York in 1992. The beta was then illegally released in the asian videogame market.

Anyway, the prototype was finally in the hands of the sonic community,immediately revealing all its wonders, notably two levels not included in the final version and many beta leftovers.

[Article by Yota]

Green Hill zone

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As you can seen from the screenshots, this is the first level of the final game, Emerald Hill. It is the most finished zone of the beta, and the only one with a boss, even if with some differences (there is no sound from the paddles when Robotnik enters, and no explosion when it is defeated) . The badnick in the screenshot was removed from the final game . The music is the same as the released version.

Wood zone

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This is the first zone removed from the final game. Already well-known from the pictures of the magazines, the Wood zone was a level set in a forest. Not much work was done on this stage, and it is fully playable only with the debug mode. Strangely, the music is the same as the metropolis zone.

Metropolis zone

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Metropolis Zone it is the only level in Sonic 2 with three acts, and the same can be said about this beta, even through they are all still incomplete, and without enemies and rings. The most interesting feature of this zone is a strange lift (pictured in the screenshot) that is was totally removed from the released game. The music is slightly different from the final version.

 Hidden Palace Zone

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Those who played Sonic & Knuckles will certainly remember a level called Hidden Palace Zone. The zone from Sonic 2 is however a completely different stage, set in an underground cave. The Hidden palace was never completed, although his presence in an even early version of Sonic 2 suggest that it was one of the first level developed. Anyway, it is one of the most interesting zones of the betas, because of the big green emerald , similar (but not connected) to the master emeralds, the 1up monitor with Tails, and the badnicks removed from the final game. The Hidden Palace is still accessible in the released version of Sonic 2 with the action replay, but the graphic is totally corrupted.

 Hill Top Zone

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It is one of the most completed zone, and the main differences,aside from the layout, are the lack of the sound effect of the earthwakes and the absence of the rolling animations in the tunnels. The music is the same as the released version.

Oil Ocean Zone

 

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Not much to say about this zone. The most interesting beta feature is a strange ball that is activated by a button. The music is still the same as the casino zone.

Dust hill Zone

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This stage is just the mystic cave zone with a different name. The zone is still in the testing phase, and it is fully playable only with the debug.

Casino night Zone

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The Casino Night zone is still early in development, and because of the lack of the slot machines and the springs the level is fully playable only with the debug. The background of the act 2 is different from the original. The music is slightly different from the released version.

Chemical Plant Zone

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Aside from the first level, this is the most completed zone of the beta, with even a layout similar to the final version. There are homever still some interesting changes, like the different conformation of the circular structures (pictured in the screenshot) and the strange sound effects of the blue fluids from the tubes. The music is already the same as the final version.

Genocide city Zone

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This zone it is empy, and maybe its development was never really began, because all that exist from this zone it is an early black & white concept art (that later ispired a zone from Sonic Spinball) . The music is the same as the Chemical Zone.

Neo Green hill Zone

 

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This zone is just the Acquatic Ruin Zone with a different name. The layout is similar to the original, but the level is still incomplete and without enemies. The music is already the same as the final version.

Death Egg Zone

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This is the final level of Sonic 2, but it is still empy. More interesting, in this beta the zone has two acts. It is the only level in this beta without music.

Sonic: The Betahog

Aside from the layouts of the levels, some animations were still different from the released version, like the spin-dash.After eight years of the original release of Simon Wai, in december 2006 a new prototype was found, with an earlier version of Emerald Hill, Hill Top, Hidden Palace and Chemical Plant. This beta featured even the Green Zone and other leftovers from Sonic 1. But the story still continues. In fact, in february 2008 many betas from various Sonic games, including Sonic 2, were leaked and released to the community.

[Article by Yota]

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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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