Full Auto, also know as Inertia, was one of the first prototypes in development (in 1997) at Pseudo Interactive and it’s interesting to notice that it had the same name of a game developed by the same company and released in 2006 for the XBOX 360. Inertia was a car combat game too and we can wonder if this proto influenced somehow FA 360. As we can read in one of developers’s site, the game “… suffered from problems such as feature creep, code bloat, and scheduling overruns, and was eventually cancelled shortly after being featured at Microsoft’s Gamestock ’99 press event. However, the publisher was impressed enough with the potential shown by the game to continue their working relationship with Pseudo Interactive, which is how PI came to be one of the first third party developers working on a title for the XBox console…the title that would in the end be known as Cel Damage.
Some more info can be found in an old press-release:
Players maneuver futuristic combat vehicles and battle their way through the rich, alien and interactive world of “Full Auto,” an advanced 3-D vehicular shooter game. As a car-warrior for hire, gamers custom-build their battle cars and prepare for intense combat missions and death-match battles. Players pit their skills against evil corporate mercenaries or sophisticated mechs in either single-player or Internet multiplayer mode via the MSN™ Gaming Zone (http://www.zone.com/). Players succeed by increasing their wealth and improving their car in this intense, nonlinear action game.
Unrestrained gameplay. Players devise unique strategies on the fly, manage their resources carefully, and uncover hidden surprises in 27 interactive, unrestrained and highly replayable missions, battle arenas and racetracks.
Customizable vehicles. Players design their battle vehicles from a large selection of options — cars, weapons, engines and accessories — to meet the challenges of precision driving and intense shooting battles.
Huge interactive environments. Players delve deep into the secrets of a strange alien planet as they progress through 17 challenging missions, including exploration, assassination, demolition and high-speed chases. Skills are honed in one of 10 arenas as users compete in events such as races, death-match combat, “Capture the Flag” and more. While a special tutorial mission makes gameplay easy to learn, “Full Auto” is difficult to master.
Thanks to Hey Hey and Vicente for the contributions!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.