Ocarina of Time was re-released for the Nintendo GameCube as an emulated ROM, as a combo with The Legend of Zelda: Ocarina of Time Master Quest and as a part of The Legend of Zelda: Collector’s Edition. Including in the disc there were some videos of upcoming games. Some unused images and sounds from the “Gamecube Preview Disc” demos can be found in the disc: it’s possible that they used the same “template” that was used in the demo disc to create this collection.
Click on Images to Enlarge it

Translation: Game

Translation: Movie
But, not forgetting to return in the Zelda Disc, there are plenty of unused and incomplete files. Some other movies would be on the disc (Viewtiful Joe, Pn.03 and Killer 7) [Also some movie numbers found, but with no title]:
With Name:

Place Holders?
Only Numbers:
According to Jimmy130, the Japanese version have 12 Cinematics, but Nintendo didn’t used the rest.
Some miscellaneous banner files were found in game files, Nintendo was might planing that each game, Master Quest or Normal, would have a Save file:
Icons:

Banners:
You possibly noticed the Purple Banner right? There is one unused image in the game that is written: “Zelda Ocarina of Time: X”. We are not sure if Nintendo was planing to do an extra mode, or this was a prototype name of Master Quest:
The Same music of the Demo Disc is still found in the game files:
After viewing so much unused sprites and musics, I will show to two of the Gamecube Preview Discs, you may hear sounds from Ocarina of Time Master Quest, see most of unused sprites (including some I didn’t show here, such as different A and B button):
You can search a lot of more of those Preview Discs in Youtube
Thanks to Gabrielwoj and Jimmy130 for contributors.
Also thanks for JamXmix for the Game Cube Preview Disc!
And, not forgetting, thanks for Nicole (from JUL) for the translations!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
10 Responses to Zelda: Ocarina of Time / Master Quest [GameCube - Unused Stuff]
AlienM
January 11th, 2012 at 9:32 pm
The first japanese text says “ge-mu”, which means “game”. The second text says “mu-bi-”, which is the japanese version of the word “movie”.
gabrielwoj
January 11th, 2012 at 9:59 pm
I already know. I had put into the forums, but I forgot to add in here.
Thanks for remembering me!
gabrielwoj
January 12th, 2012 at 1:59 am
Done. edited and put the translation :)
Waiting for approval
Anon
January 15th, 2012 at 1:33 am
That “Zelda Ocarina of Time: X” is so fake. You can tell someone uneducated in photoshop tried to change the original logo purple by changing the hue. And the “X” is a blatant give away as is…
originalLink@mail.com
January 15th, 2012 at 1:59 am
Not necessarily, The logo normaly used in game isn’t the same as the both textures within the .z64 roms themselves (that are n64 32bit highcolor if I remember correctly). It may have been a prototype of the two hi-res logos you see on the game select. Also There was never going to be a Zelda X the game that was relesed was a down sized version of Zelda Ura. Mabe it was a temporary name till they can create a translation for URA (another). The japanese version retains the original.
gabrielwoj
January 15th, 2012 at 2:53 pm
@Anon It isn’t fake. It’s just pretty strange. If you want some proofs, I can make a video, showing the whole extraction of the disc.
The banners in purple probably would be for Ocarina of Time: X, it’s purple as the logo.
@originalLink Probably. The most strange of this file is don’t have any model effects, the Ocarina of time and Master quest have effects as an .bmd model, the “X” one only have the sprite.
originalLink@mail.com
May 5th, 2012 at 5:32 am
@gabrielwoj I love it when I learn something new about zelda64. I got enough out of you explanation to understand it but I am by no means an expert on the gamecube side of the technicalities. Do you know a place that has this kind of documentation? I can guarantee you it will be put to some good use.
originalLink@mail.com
May 5th, 2012 at 5:46 am
PS
@Anon how exactly do you think nintendo made the master quest/ura logo in the first place? From a scanner? Waisting countless hours redrawing everything? Use your brain for once because just because you know how to use photoshop doesn’t mean you’re an expert in determining if an image is “fake” or legit. There’s a reason it’s unused.
tlak
March 15th, 2013 at 2:36 am
It’s weird seeing these demo disks and such. Also, in the lines of the zelda collector pack, does anyone else remember it having A Link to the Past? Our copy had it on the menu but it always opened to a black screen, then the game would crash.
GANONdork123
March 23rd, 2013 at 8:19 pm
if you look at the back of the Master Quest game case it has Ocarina of Time Prototype screenshots