Kat Burglar is a cancelled action / stealth game that was in development by Krome Studios, probably planned for PC, Playstation 2 and Xbox. In the beginning of year 2000 Krome Studios announced a new game about a lady burglar called Katherine Kelly, who steals works of art for a collector called Hugo Biggs-Lazenby. There wasn’t much information available on the gameplay, but that sure had to be a stealthy game. Some ideas from that project were later used in Blade Kitten.
As we can read in an article on Games.on.net:
Recounting with a touch of bitterness that it was apparently okay to have a dozen identical “muscular space marine” games on the market at the same time, Steve and the team were forced to shelve the game. “They just weren’t getting it, even if they did like the characters”, says Steve, remembering failed deals with partners like Mattel. “I’ll always remember the guys came back from one meeting with a publisher, and the publishers said ‘We’re pretty sure there’s already a 60’s female thief game with a character that has red hair’, and I’m standing there going ‘Are they… talking about our game?’”.
Set on the island of Mont-St. Michael, Kat Burglar featured a number of adventure-game driven mechanics similar to those found in Flight of the Amazon Queen, as well as AI sidekicks who you could give orders to through hand gestures. The intent was to have a Zelda-style unlockable open world, with the island opening up to you as you progressed. Despite the game being developed to a playable state through one prototyped level, they were unable to secure a publisher. Opportunity did come knocking later in the year, as Sony expressed a desire to publish a cartoony platformer on their PS2 – a desire that Krome were only too happy to help fulfill. That game that would later go on to become TY The Tasmanian Tiger, and one of the company’s most iconic franchises.
Post by Chentzilla
Images:
A screenshot (scan from Russian gaming magazine “Magazin Igrushek”, №2/2000)
Sources:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
8 Responses to Kat Burglar [Cancelled – PS2, XBOX, PC)
Ilya Chentsov
January 11th, 2012 at 2:53 pm
There’s something wrong with the formatting of the screenshots…
Vicente
January 11th, 2012 at 4:06 pm
Reminds me of Blade Kitten, also made by Krome Studios.
monokoma
January 12th, 2012 at 5:05 pm
@Ilya Chentsov: maybe it’s a bug, i see them correctly :O
Ilya Chentsov
January 12th, 2012 at 5:28 pm
@Vicente: It should: http://blog.eu.playstation.com/2010/09/14/introducing-blade-kitten/
dude
January 31st, 2012 at 9:36 am
I think the execs might have thought it was too similar to perfect dark, though it’s only a superficial likeness.
Vetus
February 13th, 2012 at 3:34 am
How comes the 2D illustration is so sexy and the 3D one so ugly?
rokko
February 26th, 2012 at 11:29 pm
Been a long time since the last stealthy burglar babe game
Dock
July 3rd, 2012 at 2:40 pm
The whole bob-haircut and catsuit look is also very ‘No-one Lives Forever’, which is probably why the 60s spy/thief thing came up. It’s pretty indistinctive design.
There’s also Stolen on PS2 that came out in 1995, so would have clashed with this game. This featured catsuit thief girl with bob haircut. http://en.wikipedia.org/wiki/Stolen_(video_game)