ZethN64 has found a rather unused enemy function in Zelda: Ocarina of Time, that only works when the 64DD code is on (aka when the 64DD + Zelda URA expansion would be attatched to the 1.0 game). An invisible Redead enemy that isn’t used in neither OOT or MQ. Check the video below!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
3 Responses to The invisible Redead planned for Zelda URA
Vaughn
October 24th, 2011 at 7:45 pm
Awesome, so now they are even more scary now! :(
Gabriel
December 24th, 2011 at 8:14 am
This dungeon still gaves me the creeps
Chichi
February 17th, 2012 at 1:45 am
I love my bebechan<3 and i love URA zelda!