ZethN64 has found a rather unused enemy function in Zelda: Ocarina of Time, that only works when the 64DD code is on (aka when the 64DD + Zelda URA expansion would be attatched to the 1.0 game). An invisible Redead enemy that isn’t used in neither OOT or MQ. Check the video below!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
5 Responses to The invisible Redead planned for Zelda URA
Vaughn
October 24th, 2011 at 7:45 pm
Awesome, so now they are even more scary now! :(
Gabriel
December 24th, 2011 at 8:14 am
This dungeon still gaves me the creeps
Chichi
February 17th, 2012 at 1:45 am
I love my bebechan<3 and i love URA zelda!
Akuto
April 5th, 2012 at 1:30 pm
Are you sure this is supposed to happen and not just a bug related to trying to access buried code? Cuz if they really planned to use an invisible redead that would have scared the shit out of me in game xD
They were creepy enough when you could see them coming 0_0
Anonymous
February 22nd, 2013 at 9:32 pm
I hate redheads