Mafia 2 is an action game developed by 2K Czech, previously known as Illusion Softworks, and published by 2K Games. The game was originally announced in August 2007 and i was releaded in 2010 for Windows PC, PlayStation 3 and Xbox 360. Much to the fans’ dismay, a significant amount of content from the game was cut up for unexplained reasons, some of them consisting of missions, assets and other weapons, such as the melee combat system:
A peek at one of the game’s SDS archives reveals what appears to be a DDS texture containing most of the game’s GUI sprites, some of which were to be used for melee weapons.
Contrary to Jack Scalici, 2K Director of Creative Production’s claims that the melee system was never meant to be on the final build:
They were never in the game. That video must have been showing a test bed for a work-in-progress melee weapon combat system. I have no idea where it came from or how it got onto the net. The general rule to follow is that if you haven’t seen it in any of the official trailers or gameplay videos, it’s not in the game.
Please erase any and all videos you have seen from your memory.
Shooting is the game’s core combat mechanic, and that’s what all the work went into. If you want to fight without shooting, you can use your fists.
It is pretty clear that a lot of work has went into the combat system.
Thanks to Felicity Merriman for the contribution!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.