Super Meat Boy is a platform game developed by Team Meat and is the successor to Edmund McMillen’s and Jonathan McEntee’s flash game, Meat Boy, originally released on the Newgrounds website in October 2008. (Info from Wikipedia)
The Developers originally announced a release of the game for every major console and computer: Xbox360 Live Arcade, PS3 PSN, WiiWare, PC and MAC…
This small article will show the WiiWare’s version progress. Super Meat Boy on Wiiware was taking a pretty long time to be made and had some delayings. After some time, Super Meat Boy has been officially cancelled because of Size Limit problems on Wiiware. The Wiiware service allows to publish games on the store on 40MB Size Limit, sadly, Super Meat Boy was much more then that. It also has been cancelled because they were not able to find a publisher.
Some trailers and preview videos have beta differences:
Shows some Informations
Gameplay, some graphics was little different, with more backgrounds and other stuff.
The only difference are the Psychics (jumps fall fast, and differences of running). Also, a different animation for the Warp Zone.
Comments and shows more stuff, like World Map (which is different of the PC and Xbox version, and other stuff)
Team Meat is thinking for develop Super Meat Boy as a Retail Version, with extras and other add-ons (which wasn’t to be come on the WiiWare Version) or on the upcoming 3DS. They only need a Publisher, as they said:
If we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the Wii, would you hold out?
Images (Click on them to open in other Tab/Pop-Up):
The time counter are on the top right (on the released versions, they are on north eastern.
Commander Video lines are more shorter, with no fading and much more thinner.
Little different character selection screen.
Boss of World 1 is much more different, with some other platforms and more “darken”.
No any differences
Because of Commander Video have no any fade in the lines, it don’t shows in his jump.
Different Map (probably the “D” button hasn’t been changed in the development)
The Prologue (intro) text is a little different
Image 9/Image 10/Image 11:
The HUD now have been more for the left, but still not as on the Released versions.
Only the HUD Difference
The stage is much more clarity, the stage is actually more darken on the Released versions.
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.