Jack and the Beanstalk [N64 DD - Cancelled]

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by In: NINTENDO|nintendo 64 & 64DD

29 Oct 2010

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Jack and the Beanstalk was a game being developed for the Nintendo 64 Disk Drive. It was originally advertised in February 1995, but was not heard of again until February 1998, when more details of the game’s development emerged. However, the game was never released, and very little is known about its specific operation.

Presumably this intriguing game was similar in plot or gameplay to the traditional fairy tale of Jack and the Beanstalk. Unfortunately, we will probably never know for sure.

As Jack slept, the beans germinated in the soil, and by morning a gigantic beanstalk grew in their place. When Jack saw the huge beanstalk, he immediately decided to climb it. He arrived in a land high up in the clouds that happened to be the home of a giant.

Jack and the Beanstalk was being developed on the second floor of the Nintendo Kanda building, under the supervision of HAL Laboratories, by a team of ten or more employees, lead by Youichi (Yoichi) Yamamoto. Yamamoto, originally a construction designer, was one of several non-video game-industry personnel selected to work on the project by a panel of four important Nintendo figures:  Shigesato Itoi, Satoshi Iwata, Kouichi Nakamura and Shigeru Miyamoto himself. It is not clear why Nintendo specifically sought out professionals from other fields to work on Jack and the Beanstalk.

The game was slated as being a brand new type of video game, and one that utilised the features of the N64DD to their full extent. Although the game was never completed, many of its flagship features eventually found their way into different games, such as Pokémon Snap and EarthBound 64.

As we can read on Kotaku:

“Originally, Pokémon Snap for the Nintendo 64 system wasn’t a Pokémon game,” recalls Nintendo president Satoru Iwata, “but rather a normal game in which you took photos, but the motivation for playing the game wasn’t clear.” [...] Game designer Masanobu Yamamoto was working on Pokémon Snap, and he initially had a negative reaction to the addition of Pokémon, because the characters replaced what he was working on. “That time, adopting the Pokémon world clarified what we should do and the direction we should head,” Yamamoto adds, “and I came to like Pokémon, so I felt like that had saved us.”

As noted by Andy, in the intro of Pokemon Snap, along with the “HAL”, “Nintendo” logos, we can see the text “Jack and Beans”:

From the credit list on Mobygames, JACK and BEANS seems to have been the name of the main team behind the game, which director was the same Yamamoto that lead the Jack and Beanstalk project:

JACK and BEANS

Director: Yoichi Yamamoto, Koji Inokuchi, Akira Takeshima

Designer: Shigezo Kawase, Takeyuki Machida, Masanobu Yamamoto, Shizu Higashiyama

Other possible features that were taken from Jack and the Beanstalk, could have been evolved in EarthBound 64 (a game that was also cancelled), as the N64DD’s internal clock was to be used to allow the real-time growth of planted in-game seeds. This mechanic seems to stem (excuse the pun) from Jack and the Beanstalk. It is also likely that the 3-day system system used in The Legend of Zelda: Majora’s Mask is similar to how time would have been used in Jack and the Beanstalk. It is listed under “Simulation” in various N64 unreleased listings, which supports the idea of the player growing his or her own seed or seeds.

Thanks to Redstar and Celine for the contributions!

Sadly there are no images of Jack and the Beanstalk preserved for now.

Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

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6 Responses to Jack and the Beanstalk [N64 DD - Cancelled]

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Andy

November 1st, 2010 at 4:33 pm

Remember at the start of Pokemon Snap, along with the developer logos “HAL”, “Nintendo” etc, the game displayed the title of “Jack and Beans” – I bet you anything that means that Jack and the Beanstalk became Pokemon Snap. Didn’t Nintendo themselves recently come out and say that Snap wasn’t always a Pokemon game?

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monokoma

November 1st, 2010 at 5:15 pm

Wow Andy, you are right :O
Here’s the Pokemon Snap intro: http://www.youtube.com/watch?v=_05WGfkqn_M
@0:19 you can read JACK and BEANS
Also, from Mobygames credits: http://www.mobygames.com/game/n64/pokmon-snap/credits
It seems like “JACK and BEANS” is the name of the main team that worked on Pokemon Snap, and it’s related to the original “Jack and the Beanstalk” project for sure. Thanks a lot for the info Andy!

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KuronoToriga

July 22nd, 2011 at 3:20 am

I think I know what this was. It was a mine-cart riding game, like that scene in Earthbound 64, but as slow as Pokemon Snap. You were riding through gardens like the one at Epcot that you take the tram through. The apple, pest ball, et cetera, were actually seeds in Jack and Beans. The Z-Button was actually to zoom in and aim to where you’d put the seed- the red clicker when you were centered on a Pokemon was the mechanism telling you that you could throw a seed there. The time thing from Majora’s Mask was kind-of used in this game, but, in real time (This WAS a 64-DD game, originally…).

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Hakuhyou

July 23rd, 2011 at 2:17 am

I wonder how many leftovers are in this game’s ROM, but from Jack and Beans/Jack and the Beanstalk… Anyone wanna look? I don’t even know where to start looking… A hex editor can’t display graphics… Someone who knows more than me needs to help with this. LOL!
And, I wonder how many of the songs in this game were from Jack and Beans/Jack and the Beanstalk? Since, none of the songs in the game AT ALL were from Pokemon (Much unlike Pokemon Puzzle League…).

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Hakuhyou

July 23rd, 2011 at 2:24 am

My Japanese is not good enough to understand these, but I found an interview in Japanese on Jack and the Beanstalk’s game.
http://www.1101.com/nintendo/nin5/nin5-1.htm
If you want to find more things like this, it’s easy; just search ” ジャックと豆の木 任天堂 ” (Remove the quotation marks) on Google. It means “Jack and the Beanstalk Nintendo”.

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monokoma

July 25th, 2011 at 1:30 pm

Interesting link, thanks Hakuhyou! I’ll try to ask in the U64 Forum if someone could be able to translate it

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