Breath of Fire 3 (III) is a RPG developed by Capcom Production Studio 3 and published in September 1997 (Japan) for the PlayStation. The project went through a lengthy development phase with numerous delays, mostly due to several writing and design changes mid-progress.
Character artist Tatsuya Yoshikawa went through numerous preliminary designs for each character, only settling on a finalized set of drawings after many character sprites and portraits were already completed. As a result, some character’s in-game appearances differ from official promotional material, such as child Ryu having a different hairstyle and wardrobe than his final design. [Info from Wikipedia]
In EGM #83 (from June 1996) there was a small article about the initial development of Breath of Fire 3, in which they shown some of the earliest character designs for Ryu and Nina, with a style more similar to Breath of Fire 2′s one.
Early Concept Art:

Final Design:

More concept arts can be found in the Breath of Fire III Memorial Book and other Capcom’s official Art books. Some of these can be seen in the Dragon Tear gallery!
Images:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
2 Responses to Breath of Fire 3 [PSX - Concept]
Dragon
April 15th, 2013 at 11:27 pm
The left character in the top image is most likely Teepo (Ryu’s foil from BoF3), not Nina. Cool find.
monokoma
April 17th, 2013 at 7:11 pm
Interesting, thanks for the info Dragon! :)