As we read in the Advent Rising beta article, there were a lot of stuff planned for the game that never made it into the final, especially in the PC version. Advent Revising is a fan-made patch that aims to restore the cinematics of Advent Rising to their intended quality. This English patch adds back thirteen movie files cut from the PC version of the game, corrects cases of desync and playback errors present in cutscenes, corrects and retimes all of the game’s subtitles, enables full 4:3 display with Vsync and trilinear filtering, and adds additional functionality to the player such as teleportation and level skip.
You can download the Advent Revising patch at www.miketyndall.com/setz/Advent%20Revising/ (you need to have the final game to play it)
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
3 Responses to [Project] The Advent Rising restoration
Erwin
October 12th, 2010 at 12:54 am
Holy crap, do I ever support this!
Anon
October 22nd, 2010 at 12:44 am
Dude, YES! This thing needs word spread out for it. Beyond epic. I don’t know a single person who played the PC version that did not love it.
Me
May 22nd, 2011 at 1:57 pm
This is a GREAT game… But goddamn critics ruined it. Gripping storyline (who doesn’t like it when humans are special) with surprising plot twists, fun powers, “I am awesome” effect on you… DON’T listen to the critics, try it. Oh, and don’t skip credits when they roll, you’ll see why (spoiler: video + boss fight).