Metroid: Other M is an action-adventure developed by a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. Metroid Other M did something that no Metroid game before it even attempted. It gave samus a human side. Known as being the cold bounty hunter, Samus was given a softer yet unrefined image. Other aspects of the game rocked the boat to a degree, but overall, it still has that metroid gameplay that true fans of the series have come to love.
Production had a really large scale, with over 300 storyboards which took six months to be completed, and ten teams being employed to develop cutscenes. To make a game though, you have to decide what to put in, and what to leave out. Thanks to the unlockable art gallery, we can see some of what was left out of the game, over it’s 3 year development period.
Thanks goes to Proto1 for pointing out these differences and to Metroid Database for sharing the artworks!
In the beta gallery below you can see:
Also, FacePunch are currently hacking apart Other M, and have found some interesting unused assets:
Here’s a list of several unused character models that have yet to be ripped:
Another member found test rooms and unused clothing:
“There are some development left over files for sure. So far i found the old suit model i posted earlier, a few characters/outfits which are only appearing in pre-rendered sequences and some test rooms from a very early stage of development.”
Thanks to Zero7 for the contribution!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.