As we can read on Wikipedia, Painkiller: Resurrection is FPS developed by Homegrown Games and published by JoWooD. It is a stand-alone expansion to the 2004 Painkiller developed by People Can Fly, and runs on an updated version of the Painkiller engine. Resurrection was released for the PC on October 2009, with a planned Xbox 360 port that was never released.
As noted by Vicente, the main character had a different design in the beta version:
Beta:

Final:

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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
2 Responses to Painkiller: Resurrection [PC - Beta / Concept]
GSX-R750 guy
July 25th, 2010 at 11:58 am
Why allah allows this sort of thing to continue is a mystery.
Vicente
July 25th, 2010 at 2:57 pm
they also developed a call of ctulhu game, it also looks horrible, and another game that i forget the name, same thing.
like GSX-R750 guy said “Why allah allows this sort of thing to continue is a mystery.”
that is what happens when you change the original developer that was making good games, to another one which starts making bad games.
the crash bandicoot series is an example.