<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Big One [PS2 - Cancelled]</title>
	<atom:link href="http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
	<lastBuildDate>Mon, 13 Feb 2012 01:34:25 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/comment-page-1/#comment-6798</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 27 Jul 2010 01:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=12914#comment-6798</guid>
		<description>that&#039;s so not fair, they should have for ps2 too, other people don&#039;t have these other kinds of systems today ya know</description>
		<content:encoded><![CDATA[<p>that&#8217;s so not fair, they should have for ps2 too, other people don&#8217;t have these other kinds of systems today ya know</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AkaiRonin</title>
		<link>http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/comment-page-1/#comment-6672</link>
		<dc:creator>AkaiRonin</dc:creator>
		<pubDate>Sun, 11 Jul 2010 04:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=12914#comment-6672</guid>
		<description>Interesting..

The envoirment interaction and de cinematic-ishness kinda reminded me of the next gen Alone in the Dark.

Maybe AITD inherited some basic mechanics from TBO...</description>
		<content:encoded><![CDATA[<p>Interesting..</p>
<p>The envoirment interaction and de cinematic-ishness kinda reminded me of the next gen Alone in the Dark.</p>
<p>Maybe AITD inherited some basic mechanics from TBO&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: monokoma</title>
		<link>http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/comment-page-1/#comment-6669</link>
		<dc:creator>monokoma</dc:creator>
		<pubDate>Sat, 10 Jul 2010 19:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=12914#comment-6669</guid>
		<description>I really like the &quot;survival against nature&quot; concept in games, i had lot of fun with Disaster Report / SOS Final Escape / Raw Danger and the first Lost in Blue... now we&#039;ll need to wait for I AM ALIVE, but i wonder what really happened to its original concept...</description>
		<content:encoded><![CDATA[<p>I really like the &#8220;survival against nature&#8221; concept in games, i had lot of fun with Disaster Report / SOS Final Escape / Raw Danger and the first Lost in Blue&#8230; now we&#8217;ll need to wait for I AM ALIVE, but i wonder what really happened to its original concept&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GRKG</title>
		<link>http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/comment-page-1/#comment-6652</link>
		<dc:creator>GRKG</dc:creator>
		<pubDate>Sat, 10 Jul 2010 03:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=12914#comment-6652</guid>
		<description>It looks like it showed more promise than Real Heroes: Firefighters and that was a decent 2009 title.   Speaking of other disaster titles, is what would it have to compete with?   I don&#039;t think there would have been much if we&#039;re comparing The Big One to Raw Danger and the Disaster Report series.   Although from this tech demo I could see many improvements that might have better sold the project.  The building didn&#039;t seem to deteriorate over time but sort of as you progressed though that didn&#039;t even happen all that convincingly as I didn&#039;t see the condition worsening all that much.  I believe I learned while earning my Fire Safety merit badge a while ago that flames could double within minutes what they engulf.  The inferno seemed to be just sitting there and after it was put out one could walk right over what it scorched as if no it had suffered no damage.</description>
		<content:encoded><![CDATA[<p>It looks like it showed more promise than Real Heroes: Firefighters and that was a decent 2009 title.   Speaking of other disaster titles, is what would it have to compete with?   I don&#8217;t think there would have been much if we&#8217;re comparing The Big One to Raw Danger and the Disaster Report series.   Although from this tech demo I could see many improvements that might have better sold the project.  The building didn&#8217;t seem to deteriorate over time but sort of as you progressed though that didn&#8217;t even happen all that convincingly as I didn&#8217;t see the condition worsening all that much.  I believe I learned while earning my Fire Safety merit badge a while ago that flames could double within minutes what they engulf.  The inferno seemed to be just sitting there and after it was put out one could walk right over what it scorched as if no it had suffered no damage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ECM</title>
		<link>http://www.unseen64.net/2010/07/08/the-big-one-ps2-cancelled/comment-page-1/#comment-6645</link>
		<dc:creator>ECM</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=12914#comment-6645</guid>
		<description>Shame this (and Transformers 2) never showed--that engine was an amazing bit of tech for the PS2, and T: Armada was a very good game.</description>
		<content:encoded><![CDATA[<p>Shame this (and Transformers 2) never showed&#8211;that engine was an amazing bit of tech for the PS2, and T: Armada was a very good game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

