Project Offset is a cancelled fantasy action adventure that was in development by Offset Software, initially planned for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, in February 2008, Intel acquired Offset Software and the game became a PC exclusive. After a couple of yers, Intel officially canceled the game in July 2010, citing “recent changes in our product roadmap” as the cause for the decision. The founders of Offset Software have moved to a new game development studio named Fractive LLC.
As we can read at Super Download, it seems that the changes in Intel’s product roadmap in the statement most likely refer to the company’s decision to cancel the high-end graphics chip product code name “Larabee” that was shut down as a commercial hardware product last December.
Some more info about Project Offset can still be found in the official website:
Q: Has the game gone back to the drawing board since you last saw it?
A: In some ways…Yes. We have a had a design scrub post Intel acquisition. The gameplay footage you have seen in the past was from a prototype. However we did not throw away all work or assets from that effort. We will share all we can as soon as possible and when ready. [...]
Yes it has been a while, and yes this project and team started small and was then acquired by Intel. The tech and engine have been in development for some time, and post the acquisition did need some re-work to target Intel Architectures in the best way possible. We also took some time after completing the prototype of the game, which was created before acquisition, to look at the size of the team, our resources, the games out on shelf currently and our target hardware architectures, and did some re-working on design and gameplay mechanics. [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.