Marble Man: Marble Madness 2 [Arcade - Cancelled]

1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 3.67 out of 5)
Loading ... Loading ...
by In: arcade|OTHERS

4 Jun 2010

As we can read on Wikipedia, Marble Madness is an arcade video game designed by Mark Cerny, and published by Atari Games in 1984. It is a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball.

An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in the development. Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market.

Because the market’s demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game by featuring new abilities for the marble such as invisibility and flight, included pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses.

Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses. Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II.

Atari assumed the track balls accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the ‘Hood, a two-dimensional beat ‘em up game. Marble Madness 2 was never officially released, but the few proto machines are in the hands of various collectors.

Thanks to kieranmay and Celine for the contributions!

Images:

Videos:

Edit


Buy from these banners to support U64!:



Comment Form

Your Ad Here

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Attention:

Currently we don't have much free time to update Unseen64, so all your contributions, edits and emails could take some time (weeks or even months!) to be checked, organized and published. We are sorry about this, we try to do the best we can in our limited free time, thanks for your support!

Are you a developer?

Buy from these banners to support U64:



Unseen Archive:

Support U64: