Banjo Kazooie: Grunty’s Revenge [GBA – Beta]

Banjo Kazooie: Grunty’s Revenge [GBA – Beta]

Banjo Kazooie: Grunty’s Revenge is the third instalment in the Banjo-Kazooie series, and the second in chronological order (in terms of the point of the beginning and end of the game – in fact, as time travel plays a significant part in the plot, most of the action takes place decades before Banjo-Kazooie). Developed by Rareware and published by THQ, it was the first Rare game released after being purchased by Microsoft from Nintendo. [info from Wikipedia]

Banjo Kazooie: Grunty’s Revenge was originally announced at E3 2001. Initially, it was conceived to be a “What If?” story, taking place in an alternate timeline where Grunty’s sisters do not come to rescue her and thus Banjo-Tooie does not happen, with Grunty’s Revenge taking place instead. This idea was dropped some time before the game was released, and it was instead placed as a side-story in the Banjo timeline, between Banjo-Kazooie and Banjo-Tooie.

Grunty’s Revenge is notable in that it is the only of Rare’s initially-announced Game Boy Advance titles to be released without any major changes due to the buyout of Rare by Microsoft, unlike Diddy Kong Pilot, which became Banjo-Pilot and Donkey Kong: Coconut Crackers, which became It’s Mr. Pants. [info from The Rare Witch Project Wiki]

Thanks to YouTube user transparentjinjo, that uploaded 7 videos from the Banjo Kazooie: Grunty’s Revenge beta, we can see a few differences to the final version of the game. For one, the textures and graphics are significantly less-developed in the beta footage. In addition, the layout of the worlds appears different, with several areas sporting different names to those in the released version (for example, Freezing Furnace is split into two separate worlds, Freezing Fjord and Fiery Furnace).

The introductory sequence is missing in the beta version, which also uses the “down” arrow to advance in-game text, as well as a few other small changes. You can view the videos, and other interesting development footage, at transparentjinjo’s YouTube channel.

Also, some concept arts and a couple of screenshots from the “3D collision preview tool” are preserved in the gallery below. Quite a lot changed through the development of Banjo Kazooie: Grunty’s Revenge. The game was reduced from 8-10 levels down to 6, and the story was cut down too.

  • The mad cow was the original boss on the farm level
  • The large mountain on the Fjord was removed when flying was removed from the game, and the remaining Fjord & Furnace sections were combined into one large level
  • The machine seen in “FURNACE_scene” was also lost when the 2 levels were combined
  • As can be seen from the Mecha Grunty pics, she was to have many transformations (tank, bazooka, drill etc) which were removed to save cartridge space
  • “Monster Kazooie” was a concept, but a decision was made to not implement it in the game
  • Swamp monsters (scorpion & spider) were not in the final game, the main swamp monsters were Bogfoot (Bigfoot with a different colour palette)
  • Klungo’s UFO was also too big to fit on cartridge, and replaced with Gruntilda’s ghost floating out of the rock & into the Mecha suit

As we can read from The Rare Witch Project Forum, you went to fight grunty through the lair entrance in the beta, there was a Baby Boggy.

Article by Franklint

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