Final Fantasy XIII is an RPG developed and published by Square Enix for the PlayStation 3 and Xbox 360 in 2009 / 2010. First appearing at E3 2006, FF13 runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its games.
Final Fantasy 13 was originally in development for the PlayStation 2 but it was later moved to the PlayStation 3, as we can read in an article at IGN:
Toriyama, director of FFXIII, commented a bit on the differences between the PS2 and PS3 versions of the game. FFXIII was originally in development for the PS2, but underwent a platform change following May 2005.
There is apparently very little shared between the two versions. The graphical elements that were prepared for the PS2 couldn’t be used, explained Toriyama. “The areas that we kept are the Fabula Nova Crystallis world, the pieces of the mythology related to FFXIII, and the character details. On the other hand, the battle and gameplay systems were restarted from scratch when production moved to the PS3.”
The development staff also underwent some changes. “During development for the PS2, the staff was centered on the Final Fantasy X-2 team. However, in an effort to work with the new PS3 hardware, many new staff members are now taking part.”
As reported by Siliconera and Kotaku, according to art director Isamu Kamikokuryou, many additional areas that were functioning in an unreleased build, from Team Nora’s secret base, to Lightning’s home and even a zoo, were cut from the game owing to concerns about the game’s length and volume. Kamikokuryou additionally remarked that the volume of content cut was, in itself, enough to make another game. [Info from Wikipedia]
Zero7 noticed some beta differences in the early screens released (preserved in the gallery below):
If you can notice more differences in the early screens and videos, please let us know!
Thanks to Robert Seddon, Zero7 and Anonymous for the contributions!
Thanks to Jason for the english corrections!
Images:
Videos:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
8 Responses to Final Fantasy 13 (XIII) [PS3 X360 - Beta]
Anonymous
April 30th, 2010 at 9:57 am
Beta screenshoots
http://fffan.forum-bb.ru/viewtopic.php?id=92&p=2#p7492
2008 year
monokoma
April 30th, 2010 at 5:27 pm
Thanks Anonymous! :) I’m going to add them in the gallery (do you have a translation of the differences in those screens?)
Anonymous
April 30th, 2010 at 6:12 pm
I can not say for sure because I did not play full game. But the first thing I noticed is the horizontal strip above the battle menu.
Anonymous
May 18th, 2010 at 2:40 pm
beta screenshoots
http://www.picamatic.com/show/2008/09/28/01/20/1092069_640x480.jpg
http://www.picamatic.com/show/2008/09/28/01/20/1092070_640x480.jpg
http://www.picamatic.com/show/2008/09/28/01/20/1092071_640x480.jpg
monokoma
May 19th, 2010 at 12:48 pm
Thanks Anonymous! :)
Robert Seddon
October 4th, 2010 at 1:46 pm
http://www.escapistmagazine.com/news/view/103997-Final-Fantasy-XIII-Producer-Wants-a-Sequel
‘Kitase also explained what happened to the FFXIII DLC. He revealed that there were originally plans to have an area called the Seventh Ark, where players could engage in quest-like battles, but quality concerns, and the vastly different requirements needed to get content approved on Xbox Live and PSN, meant that it was never released.’
monokoma
October 6th, 2010 at 1:15 pm
It seems that the FF13 project had a troubled development ideed :P I wonder how many things were cut that we still dont know about
Edward Kirk
October 9th, 2011 at 12:28 pm
Even more spam!