Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except some concept artwork that shows what the game would have looked like. The project was never released. It was canceled for unknown reasons.
Thanks to Hey Hey for the contribution and to Sir_Brando for the english corrections!
Images:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
5 Responses to Jalapeno Harry [PSX - Cancelled]
Sir_Brando
February 18th, 2010 at 3:17 am
Some of English is off in this.
Here’s a revision:
Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except a few concept artwork that shows how the game would have looked like. The project was never released. It was canceled for unknown reasons.
Sir_Brando
February 18th, 2010 at 3:19 am
Ok one more revision this should be final:
Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except some concept artwork that shows what the game would have looked like. The project was never released. It was canceled for unknown reasons.
monokoma
February 18th, 2010 at 1:29 pm
Thank you Brando! I updated the post :)
Celine
April 29th, 2011 at 10:31 am
Andy and Dave broke a lot of rules. First and foremost, they didn’t follow PlayStation’s library restrictions. Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony’s library and the programmers basically hacked everything right to the hardware.
Years later Sony tried to create a game called Harry Jalapeño to compete with Crash. No, I am not making that up. Besides the name fail, the internal team in San Francisco also utterly failed to create the complex worlds and characters that we created in Crash. Let me repeat – an internal Sony team couldn’t create Crash. Let the rumors of “insider information” forever rest.
http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/
monokoma
April 29th, 2011 at 8:53 pm
Interesting info, thanks Celine! :)