Jalapeno Harry [PSX - Cancelled]

February 13, 2010 by
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Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except some concept artwork that shows what the game would have looked like. The project was never released. It was canceled for unknown reasons.

Thanks to Hey Hey for the contribution and to Sir_Brando for the english corrections!

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About the author: monokoma

An Italian gamer with not enough free time to play as much as he would like to or to write about cancelled and beta games that he will never play for sure. Founder of Unseen64 in 2001, he'd like to sleep more than 5 hours a day.

5 thoughts on “Jalapeno Harry [PSX - Cancelled]

  1. Sir_Brando

    Some of English is off in this.

    Here’s a revision:

    Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except a few concept artwork that shows how the game would have looked like. The project was never released. It was canceled for unknown reasons.

    Reply
  2. Sir_Brando

    Ok one more revision this should be final:

    Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except some concept artwork that shows what the game would have looked like. The project was never released. It was canceled for unknown reasons.

    Reply
  3. Celine

    Andy and Dave broke a lot of rules. First and foremost, they didn’t follow PlayStation’s library restrictions. Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony’s library and the programmers basically hacked everything right to the hardware.

    Years later Sony tried to create a game called Harry Jalapeño to compete with Crash. No, I am not making that up. Besides the name fail, the internal team in San Francisco also utterly failed to create the complex worlds and characters that we created in Crash. Let me repeat – an internal Sony team couldn’t create Crash. Let the rumors of “insider information” forever rest.

    http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/

    Reply
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