Explodemon [PS3/Wii/PC - Prototype]

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by In: leaked|NINTENDO|OTHERS|pc / mac|playstation 3|SONY|wii

13 Jan 2010

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Explodemon! is an upcoming 2.5D side scrolling platform game in development by Curve Studios for PlayStation Network, Microsoft Windows and WiiWare. The project is described as “what Treasure would create if they mixed Yoshi’s Island with Half-Life 2″, and is inspired by elements from games as diverse as Street Fighter II, Halo, Super Metroid and Bangai-O.

In the personal blog of Jonathan Biddle, Design Director at Curve Studios, we can read an interesting series of articles about the development of Explodemon!, with images and videos from its early prototypes.  From his blog Jonatahn also released the December 2005 Explodemon proto, that you can download from here. Huge props!

There were always new games concepts bouncing around at Blue, and Jamie had a few, one of which was Exploding Robot 12. Jamie’s concept went something along the lines of humanity’s last hope – a robot that couldn’t stop himself exploding – being sent out to destroy the alien menace that was threatening all of mankind. From what I remember, it wasn’t so much a platform game, as an action puzzler, where you had to navigate sections that you didn’t want to destroy, as well as blow up the enemy spacecraft and whatnot. I always liked the idea, and my recent explosion-based thoughts lead me to wonder if it would translate well to a platform game. I mentioned it to Jamie and he was up for me carrying the idea on. The early builds even had the codename ‘R12’.

For more info on the Explodemondevelopment, check One Bit Beyond!

Videos:

For comparison, here’s the trailer from the final game:

Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

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2 Responses to Explodemon [PS3/Wii/PC - Prototype]

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MarxForever

January 13th, 2010 at 12:23 pm

Interesting prototype.
They used Pluseman and Mega Man X sprites, instead of creating there own. I guess they were more concerned with getting the the physics engine down.

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June 9th, 2010 at 10:35 pm

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