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	<title>Comments on: Broken Circle [GBA - Cancelled]</title>
	<atom:link href="http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>By: faruq</title>
		<link>http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/comment-page-1/#comment-7547</link>
		<dc:creator>faruq</dc:creator>
		<pubDate>Sat, 16 Oct 2010 13:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=9270#comment-7547</guid>
		<description>GAME INI SNGAT BAGUS YO CAK ! JANCHOK</description>
		<content:encoded><![CDATA[<p>GAME INI SNGAT BAGUS YO CAK ! JANCHOK</p>
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		<title>By: Francesco Marra</title>
		<link>http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/comment-page-1/#comment-5780</link>
		<dc:creator>Francesco Marra</dc:creator>
		<pubDate>Fri, 19 Mar 2010 07:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=9270#comment-5780</guid>
		<description>The problem was not only for the cart size, at the end the cart size was 64megs. The problem wasn&#039;t the english , there are company can easy translade and fix languages. The problem wasn&#039;t the investiment , we was looking just for a royalties contract that time. The GBA was at his end and we hadn&#039;t much contact compared to now to sell it.</description>
		<content:encoded><![CDATA[<p>The problem was not only for the cart size, at the end the cart size was 64megs. The problem wasn&#8217;t the english , there are company can easy translade and fix languages. The problem wasn&#8217;t the investiment , we was looking just for a royalties contract that time. The GBA was at his end and we hadn&#8217;t much contact compared to now to sell it.</p>
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		<title>By: Makubeku</title>
		<link>http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/comment-page-1/#comment-4913</link>
		<dc:creator>Makubeku</dc:creator>
		<pubDate>Sat, 05 Dec 2009 17:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=9270#comment-4913</guid>
		<description>is the game fully playable? or at least beatable?</description>
		<content:encoded><![CDATA[<p>is the game fully playable? or at least beatable?</p>
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	<item>
		<title>By: yota</title>
		<link>http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/comment-page-1/#comment-4904</link>
		<dc:creator>yota</dc:creator>
		<pubDate>Fri, 04 Dec 2009 10:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=9270#comment-4904</guid>
		<description>thanks vague rant, i corrected the post. Let us know what you think of it :)</description>
		<content:encoded><![CDATA[<p>thanks vague rant, i corrected the post. Let us know what you think of it :)</p>
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		<title>By: Vague Rant</title>
		<link>http://www.unseen64.net/2009/12/04/broken-circle-gba-cancelled/comment-page-1/#comment-4903</link>
		<dc:creator>Vague Rant</dc:creator>
		<pubDate>Fri, 04 Dec 2009 09:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=9270#comment-4903</guid>
		<description>&quot;publishers weren’t interested to release it because the cartridge size, 256Mbits, was considered too big for the GBA.&quot;

I&#039;m aware that the developers don&#039;t have the best English, and so this might be easily misunderstood, but the problem wasn&#039;t that the cartridge size was &quot;too big&quot; for the GBA, more that it was too big for the publishers&#039; budget. Bigger carts come at a higher price, and publishers weren&#039;t interested in shelling out for the larger carts for an unproven title, and so the game was scaled back, mainly in the graphics department. Still, nobody wanted the game (and to be brutally honest, for good reason; it&#039;s pretty far from commercial quality, with the script in particular needing some serious work before it could ever be viable). The released version is the scaled back low-color graphics one which was their final attempt at getting the game published.</description>
		<content:encoded><![CDATA[<p>&#8220;publishers weren’t interested to release it because the cartridge size, 256Mbits, was considered too big for the GBA.&#8221;</p>
<p>I&#8217;m aware that the developers don&#8217;t have the best English, and so this might be easily misunderstood, but the problem wasn&#8217;t that the cartridge size was &#8220;too big&#8221; for the GBA, more that it was too big for the publishers&#8217; budget. Bigger carts come at a higher price, and publishers weren&#8217;t interested in shelling out for the larger carts for an unproven title, and so the game was scaled back, mainly in the graphics department. Still, nobody wanted the game (and to be brutally honest, for good reason; it&#8217;s pretty far from commercial quality, with the script in particular needing some serious work before it could ever be viable). The released version is the scaled back low-color graphics one which was their final attempt at getting the game published.</p>
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