Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat 5: Vengeance, is a fighting game developed and produced by Midway. The game was released for the Xbox, PlayStation 2 and GameCube in 2002. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. [Info from Wikipedia]
At the Mortal Kombat Secrets website we can read many interesting info about the development of the game and its beta differences. Various characters were created for Mortal Kombat 5, but some of them were never used in the final game, as Kai, Dairou, Tiamat, Hachiman, Baphomet, The Evil Masters and Siobhan.
Also, some playable characters in Deadly Alliance went through a lot of changes before their final design, as Shang Tsung, Quan Chi (with a living weapon that never made it in to the game), Scorpion, Li Mei, Mavado and Frost. Early screens of the game are probably just target renders, as the graphic is nothing like the one in the final game. A Water Temple arena was also planned, but removed from the final version.
You can check Mortal Kombat Secrets for more info!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
1 Response to Mortal Kombat: Deadly Alliance [PS2/XBOX/GC - Beta]
Helix
November 24th, 2012 at 5:04 am
Some of the pix here are from an early alpha of MK5 Ed Bood had running on slightly updated MK4 arcade hardware (as seen from the pics with Scorpion and Jax) but the team was burned out. They set it aside for 18 months to work on The Grid. By the time they came back to MK5, they were blessed with the fact that 3dfx was dead and arcades were dying. No manufacturing overhead = easy to pitch console dev kits to upper brass.