RS Links: reused unused concepts

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by In: UNSEEN NEWS

2 Nov 2009

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At the HG101 Forum Robert Seddon has noticed an interesting topic related to the unseen world. The question from the OP is: what are some unused ideas in games you can think of that was used in other games from the same company? Even if there are not many replies to the topic, we can read some interesting info:

Technos Corp.’s Return of/Super Double Dragon was originally supposed to have a scene in mission 6 where the broken bridge would fall apart, and after sailing for a bit, it would arrive at a steel door behind the waterfall where the boss of that mission emerged from. The door lead to the final boss’ hideout. That idea was later incorporated into Shin Nekketsu Kōha: Kunio-tachi no Banka, also from Technos Corp.

The arcade version of Border Down has a flock of birds at the beginning of stage one. G.Rev thought it would be interesting to make them not appear in the Extra mode, but accidentally took them out of the entire Dreamcast port at the last minute. (They’re pictured on the back of the game.) The birds were added to the beginning of Under Defeat as a belated gift to the fans.

Early demonstrations of Mass Effect showed a dialogue system where Shepard could enhance the conversation physically at certain points, but it got cut. They’re building that now for ME2.

Do you know more unused stuff that were later reused in other games?

Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

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5 Responses to RS Links: reused unused concepts

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Earthwormjim

November 3rd, 2009 at 8:14 pm

The Slow projectile Fucked up melee big daddy that was cut from bioshock is now being reused in bioshock 2 under the name rumbler

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Vicente

November 4th, 2009 at 12:10 am

In the early screenshots of driver there was a yellow back stripped version of the miami main car, but this was scrapped and the car would make the appearance on driver 2 as a secret chicago car.

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Vicente

November 4th, 2009 at 12:15 am

In resident evil 1.5/resident evil 2 prototype, the player would use kevlar armor and grenades, however nearly all the game was scrapped, and the kevlar armor would appear in resident evil gaiden and resident evil 4, and the grenades in resident evil 4, but there was cocktail molotovs in resident evil 0.

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monokoma

November 4th, 2009 at 2:14 pm

Now i remember that there were some removed treasure chests in Zelda 64 beta, that were later reused in Zelda: Majora’s Mask

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Earthwormjim

November 4th, 2009 at 7:49 pm

I’m not sure which but I remember that one of the dungeons in majoras mask uses the same layout as one of the cut Zelda ocarina of time dungeons.

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