Far Cry (X-Isle) [PC - Alpha & Tech Demo]

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by In: OTHERS|pc / mac

29 Sep 2009

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Far Cry is a FPS developed by Crytek Studios from Germany and published by Ubisoft in 2004 for Microsoft Windows. The codename of the project was “X-Isle”, a tech demo with dinosaurs on a jungle island. Crytek history starts with the ECTS 2000. It was there that they impressed all the big publishers with their tech demos at the NVIDIA booth. They continued releasing various tech demos over the years and the X-Isle one evolved into Far Cry.

From the original X-Isle: Dinosaur Island the plot of the game was changed many times before the final one, and once there were aliens too. As we can read from an old Gamespot preview:

In the game, players will be pitted against an ancient alien life-form closely related to the dinosaurs. The aliens have re-created a colony of dinosaurs in an attempt to take back control of the globe. The player must overcome the advanced alien technology in addition to the brute strength and power of the dinosaurs in order to succeed.

In the pre-alpha version of the game, there were some differences as noticed by Slayermaggot81:

  • Different Hud/Health Bar
  • Different and unfinished levels (low textures)
  • More sunny lightning and clear transparent water (ain’t blue-ish like in the final game)
  • Enemies does look different than in the final game
  • Effects like explosions, smoke and blood were looking different

Thanks to Slayermaggot81 for the contribution!

Images:

Videos:

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5 Responses to Far Cry (X-Isle) [PC - Alpha & Tech Demo]

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Unkown

August 15th, 2010 at 1:44 pm

Dinosaurs in far cry? Cool

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bionicman1024

August 24th, 2010 at 3:57 am

X-Isle was also to be released on xbox, there is a plot synopsis for the game here:

http://games.teamxbox.com/xbox/118/XIsle/

It is interesting, I have been playing Far Cry Instincts Evolution recently (cool game BTW) and I think from a visual standpoint, the game engine technology seems to have a similar sophistication to what is seen in the early screen PICS for X-Isle. I wonder if Crytek kept the original code and outsourced it to Ubisoft for the ‘Instincts’ games.

At the time when X-Isle was first demonstrated, Nvidia’s Geforce 3 was very new, and the tech. the demo of the game demonstrated the capabilities of Pixel and Vertex shaders. Funnily enough, the original xbox came out around the same time as that graphics card, and subsequently the proprietary ‘X-Chip’ graphics processor of the xbox had similar capabilities to the aforementioned graphics card, although the xbox’s custom chip was even further ahead of its time, with features that would later show up in The Geforce FX range of graphics cards.

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monokoma

August 26th, 2010 at 9:27 pm

Thanks for the info Bionicman! :) Imho the xbox version was just a rumor, as X-Isle was just still an early tech demo, they probably never did anything on the real xbox hardware.. but maybe i’m wrong ;)

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pcloadletter

September 14th, 2010 at 5:38 am

6 pages of X-Isle pics (I think, no dinosaurs):
http://bit.ly/ave5WI
http://bit.ly/bxNyID
http://bit.ly/98D70u

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pcloadletter

September 14th, 2010 at 5:41 am

http://bit.ly/9dPUMD
http://bit.ly/9dZYAt
http://bit.ly/9OVVEe

Models art and other goodies. From Edge (119, January 2003)

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