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	<title>Comments on: [Projects] The KotOR II Beta Restoration</title>
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	<link>http://www.unseen64.net/2009/09/27/projects-the-kotor-ii-beta-restoration-project/</link>
	<description>[every change &#38; cut creates a different gaming experience]</description>
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		<title>By: ZM90</title>
		<link>http://www.unseen64.net/2009/09/27/projects-the-kotor-ii-beta-restoration-project/comment-page-1/#comment-4638</link>
		<dc:creator>ZM90</dc:creator>
		<pubDate>Sat, 24 Oct 2009 22:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.unseen64.net/?p=9196#comment-4638</guid>
		<description>I&#039;m a fan of the KotOR games myself and TSLCRM isn&#039;t so much a beta restoration as it is a completion of KotOR II.  You see when LucasArts rushed the developers of Obsidian for a Christmas deadline a lot of content was cut including the developer&#039;s intended endings, the HK Factory, and a lot of other fun things.  This left the game incomplete and broken so kudos to Darth Stoney and his team for this restoration.  I have done multiple playthroughs and really love a lot more complete K2.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a fan of the KotOR games myself and TSLCRM isn&#8217;t so much a beta restoration as it is a completion of KotOR II.  You see when LucasArts rushed the developers of Obsidian for a Christmas deadline a lot of content was cut including the developer&#8217;s intended endings, the HK Factory, and a lot of other fun things.  This left the game incomplete and broken so kudos to Darth Stoney and his team for this restoration.  I have done multiple playthroughs and really love a lot more complete K2.</p>
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