Milo and the Rainbow Nasties was going to be an action game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.
The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.
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5 Responses to Milo and the Rainbow Nasties [XBOX/PS2/GC - Cancelled]
dude
February 19th, 2010 at 12:17 am
What could have be a nice kids game for the box gone, we are left with a dearth of disney titles and few original IPs.
Alkaid
August 27th, 2010 at 4:13 am
It really is a pity this isn’t expanded on further. As kiddy a game as this looks, it really has a promising-looking idea going on for itself.
Oh, and I tried to look up a little more of it. According to these two links below:
http://pc.ign.com/articles/532/532029p1.html
http://news.teamxbox.com/xbox/6331/Warthog-Introduces-Milo-and-the-Rainbow-Nasties/
- The main character is (of course) named Milo (the brown-haired kid), a happy-go-lucky whose (unnamed) little sister is kidnapped by Dr. Polymer (that big, blue octopus thing in your gallery). To further complicate things, Dr. Polymer has tried to absorb all the color with the use of the Evil hand of Darkness from Milo’s world to use it on his own world.
Milo would gain help from a magical chameleon named Chamille who has the ability to squirt colors.
Intended to be a kid’s game, it was supposed to tutor players of geometry and color since you make Milo create and mix colors and create geometric shapes. He also gains several abilities over the course of the game, which can be reused after you complete the game for a replay to change the gameplay on your next playthrough, adding some replay value.
Also because of its kidified nature, it is supposed to have a relatively forgiving gameplay and learning curve. There’s much action, exploration and puzzle elements to be had.
Hope this helps.
monokoma
August 27th, 2010 at 1:35 pm
Thanks for the links Alkai! Milo did really look fun :(
SteamingBullet
November 14th, 2010 at 10:09 pm
I think they made the game de blob after this
KuronoToriga
July 2nd, 2011 at 1:49 am
The storyline sounds like that “Yellow Submarine” movie… xD