Archive for July, 2009

GlitterBerri has finished translating the Chrono Cross Ultimania interview in which we can read various information about some plans they had during development that they never used in the final game! You can read the full interview on BerriBlue or in the Chrono Compendium. Around the time we began development we had plans to do [...]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became [...]

From the early version of the game to the final release, there was not much difference. Some were minor differences such as a cut weapon like the AT4 or more noticeable ones being an original look for the Ultranationalist enemies. In the first trailer for the game, Imran Zakhaev was seen with both his arms [...]

Beyond Oasis (aka The Story of Thor) is an action RPG released in 1994 for the Sega Mega Drive / Genesis. Celine has found a beta screen of the game in EGM 61, in which we can notice some little differences in the HUD and in the clothes of the characters. As Matthew has noted, [...]

The developer responsible for the critically acclaimed Eternal Darkness on the Gamecube, Silicon Knights, has had the title of its next game leaked. Their latest project is named ‘Siren in the Maelstrom’. The leak came about when videogaming24/7 got their hands on a release from Canada Telefilm, an organization that lists projects approved for government [...]

Mirror’s Edge is a first person platformer video game developed by DICE (EA Digital Illusions CE) and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008. [Info from Wikipedia] Before working on the real game, DICE tested the first person movement with a target render / prototype [...]

King Arthur’s World is a 1993 side-scrolling strategy game for the Super NES. It was developed by Argonaut Games and published by Jaleco. In July 2009, Carnivol released an early beta the game throught the SNES Central website: the demo was called “Havoc” and there’s a playable level with almost the same gameplay as the [...]

I Am Alive is a PS3 and Xbox 360 videogame envisioned by French developer Darkworks. First pitches of the game already appeared during the early 2000s when Darkworks was still working on USS Antarctica (a PS2 game which was planned to be published by Capcom but then cancelled). In 2003, the studio worked on Time [...]

Cash on Delivery was a game in development for the Playstation 2 at Argonaut Games, but there are not many infos on the project. It’s not clear what kind of game it was going to be, but from the few screens available it seems that it could have been some sort of racing game. Thanks [...]

Ganbare Goemon 2: Kiteretsu Shōgun Magginesu is a SNES / Super Famicom platform / adventure game that was developed and released by Konami only in Japan in 1993.  Kunai Storm from the Goemon International Forum has found an unused Sasuke sprite hidden in the memory of the game. Could there be more unused stuff in [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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  • john doe: Any possibility to be able to play this on an actual n64 console via flashcart? would it require an [...]
  • Alex Atkin UK: I thought this game sounded interesting when it was first announced. Now seeing the information on [...]
  • Mike: I got ahold of "Final Fantasy VII Interactive Sampler CD" so if anyone is interested give me a shout [...]
  • AlexFDR: btw have you seen this. this is Wheatley's Acceptance Speech for the VGA Best Character Award: ht [...]
  • AlexFDR: wheatleys voice, in comparison with the final game, Sucks... the other guys voice is allot better th [...]