Fable II is an action RPG developed by Lionhead Studios and published by Microsoft Game Studios. It’s the sequel to Fable and it was originally announced in 2006 and released in October 2008. [Infos from Wikipedia]
In these images we can see a series of early concept arts that were used to create the final game, some of which show armors that were never used in the end. In some early screenshots there is a beta version of the Bowerstone Market city market, an unused NPC (the little bald man), a different looking hero’s sister, a removed desert area and an unknow forest that looks still incomplete.
In the Lionhead Fable II Diaries (that you can download at the official Lionhead website or check below) we can even see some footage from various prototypes of the game, as the Combat Demo, world creation and other interesting development stuff. The earliest Fable II prototype was created with the Fable I engine, but we still dont have any screens from that version.
Also, Robert Seddon linked us to an article on Kotaku about pregnancy in games, where we can read about a removed feature from the game:
Technically, your female character in Fable II doesn’t get “pregnant” – you just get a cut scene that explains you gave birth and then the game resumes with a cradle in your house. It’s the same for male characters as it is for female. But that wasn’t the way that Lead Designer Peter Molyneux designed it.
“Originally we did plan to depict pregnancy in game with the female hero’s stomach expanding,” he said. Lionhead Studios decided to opt for a cut scene instead, though, after considering all the moral quandaries that come of having a six-month pregnant mom-to-be wielding a broadsword and getting cut up by bandits.
Thanks to Randy for the contribution!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.